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  1. #1
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by stanleyyoung View Post
    stuff
    This is something people have been pitching around on BG for awhile and I agree with it. To me the problem isn't how long it takes for the stuff, but rather how it's pure luck based and you have no control over it. I'd kill to see Primals/Raides/whatever run on a token system that rewards you based on your performance in a fight, not you luck.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by stanleyyoung View Post
    fair idea for primal drops. allow all players to get either a kup nut or totem 100% drop for a win, and make it so its untradeable & cant be transfered between peoples loot. then have it were u need say 15 kupo nuts or totems for each weapon for the npc.(personally 20 is too many and 10 is to little, 15 allows SE to keep ppl playing but allowing ppl to obtain thier goal over a fair amount of time without them gettin dragged along like we are now with these crappy drop rates.) if you have all weapons 7/7 from the primals and still have kupo nuts or totem u should be able to trade them to a npc for seals, say for example 1 nut/totem=250 seals, also if u get a weapon drop and want a different weapon you should be able to trade for one you want to the npc.
    Well yea we have been saying this for months now.

    I won't be surprised if in 1.22 Garuda's weapon will cost 20 tokens, and is probably why they are lowering Moogle to 10.

    then keep the current drop rate for the weapons but allow ppl to pass them to someone else who needs instead of having ppl get a weapon they already got go to waste or allow ppl to trade mutliple weapons in for seals.
    I don't agree with being able to pass the items as well as the 100% tokens, if they make the tokens drop 100% they need to remove the weapons completely from the loot list and only have them obtainable from the NPC.

    Can't have it both ways.
    (1)
    Last edited by Jinko; 04-16-2012 at 08:07 AM.

  3. #3
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by AlaulaTheGreat View Post
    I really would hope that SE would just answer us over why the primal loot drops straight to inventory instead of the horrible personal loot pools.
    Because they are afraid player's will be pressured to give something they got dropped to another player in the party.
    I don't remember WHERE it was said, but that's basically SE's explanation.
    I've never seen people coming out of Darkhold sobbing because they got cybermobbed into giving up a weapon which dropped into their lootpool, but Primae seem to bring out the dark sides of people, at least in the dev team's mind

    I really hope they reconsider this and allow players to give drops to other players in the group.
    I lost track on how many times I did Ifrit already just so a friend of mine could finally get a bow.
    During all this time, quite a few bows got dropped, many of them to people who already HAD IT.
    They couldn't pass it to her, the run ended with BOTH getting nothing.
    This is so incredibly stupid, I don't even know what to say about it.

    Also, nuts and totems.
    They should be a reward for people who do this fight often but still have no luck, because pecentages are a bitch.
    How come the droprate for these is JUST AS BAD as the one for weapons?
    I'd be fine with having to turn in 30 or 40 of these for one weapon, if I got one for each fight I won.
    But just by being unlucky, I get 2 nuts in 30+ fights; that's just not fair.
    (2)

  4. #4
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Game is working as intended, i got 7/7 is about 200 runs, *sings cry me a river*
    (0)

  5. #5
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by ArkNova View Post
    After reading this thread and looking at some of the wins to weapons ratio I asked my friend the other day how was she doing on Ifrit. She said 151 wins, 2 totems, 0 weapons.
    Quote Originally Posted by VitoScaletta View Post
    Game is working as intended, i got 7/7 is about 200 runs, *sings cry me a river*
    These two example typify SE crap game design -- also a great typical player response: "I fell into the middle of the bell curve, so sucks to be you".

    Just because I went 1/1 on the Emperor in FFXI but then went 1/31 on Roc (31 wins is like months of camping while the window rotates in and out of JPN time) doesn't mean that everyone should be happy about it or even that it should be the SE MMORPG standard of gameplay. SE needs to grow up.
    (4)

  6. #6
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Enma View Post
    P.S.
    People prefer to complain about Anima...
    LOOOOL!!!
    Indeed dude.

    I remember:

    <Yuri San> I just want the Ifrit axe and sword.
    2.3459 stacks of tappers later
    <Yuri San> OMFG ANOTHER CANE!!!!!!! I JUST WANT THE AXE AND THE SWORD!!!

    <Yuri San> I just want the Moogle axe and sword.

    Hmm...
    (0)

  7. #7
    By "growing up" you mean hand everyone everything the first time they did it? As I recall going 1/1 for every single avatar reward in FFXI excluding waking the beast version.
    (0)

  8. #8
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Elexia View Post
    By "growing up" you mean hand everyone everything the first time they did it? As I recall going 1/1 for every single avatar reward in FFXI excluding waking the beast version.
    No one is asking for a 1 to 1 ratio. They are asking for either 1. Passable loot so they can pass weapons they don't need/want OR for 1 totem for each clear so they can see progress.


    Also just to be clear, if it was 1 totem per fight for each person for a win. And if it took 10 totems to get one weapon. It'd still take one player 70 wins to get 7/7 on ONE primal...that is just a little over 29 hours of CONSTANT playtime if you did every win in 10mins or under (you still have to account for the 15 minute waiting period). So if the average static group did this fight every day for 2 hours, it'd still take them 2-3 weeks to clear depending on how fast they could kill the Primal/how many wipes they had.

    And I'd rather do away with the totems/nuts etc. I prefer passable loot, which takes LONGER to get 7/7 even in a static. I figured that out in an earlier post. Basically the passible loot system would take about a month to get 7/7 for each member of a static if they ran the Primal for 2.5 hours every day.

    In either case, there's a feeling of 'progress' happening.

    Players aren't asking for easy, they are asking for measurable progress.

    Also, I was in a ls that took 4 years of Dynamis to get ONE, yes ONE BLM Hat....and it wasn't due to lack of trying/running dynamis. Just stupid luck.
    (3)

  9. #9
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    No one is asking for a 1 to 1 ratio. They are asking for either 1. Passable loot so they can pass weapons they don't need/want OR for 1 totem for each clear so they can see progress.


    Also just to be clear, if it was 1 totem per fight for each person for a win. And if it took 10 totems to get one weapon. It'd still take one player 70 wins to get 7/7 on ONE primal...that is just a little over 29 hours of CONSTANT playtime if you did every win in 10mins or under (you still have to account for the 15 minute waiting period). So if the average static group did this fight every day for 2 hours, it'd still take them 2-3 weeks to clear depending on how fast they could kill the Primal/how many wipes they had.

    And I'd rather do away with the totems/nuts etc. I prefer passable loot, which takes LONGER to get 7/7 even in a static. I figured that out in an earlier post. Basically the passible loot system would take about a month to get 7/7 for each member of a static if they ran the Primal for 2.5 hours every day.

    In either case, there's a feeling of 'progress' happening.

    Players aren't asking for easy, they are asking for measurable progress.

    Also, I was in a ls that took 4 years of Dynamis to get ONE, yes ONE BLM Hat....and it wasn't due to lack of trying/running dynamis. Just stupid luck.
    They said they couldn't do passable weapons which is why most want 1 totem per win.
    (0)

  10. #10
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Firon View Post
    They said they couldn't do passable weapons which is why most want 1 totem per win.
    Actually they could, they said they against it for some reason or another.
    (1)

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