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  1. #1
    Player
    Maleko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Maleko Kekoa
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Swisha View Post
    Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
    That's simply not the case. Last 2 sets of runs I was a part of, we got 1 totem (total for the group) in 5 runs, then 2 totems in a seperate 7 runs. Oh and even though we're all friends, no one feels it's a good idea to give totems away (because of the drop rate) unless someone is already close to 10 or unless that person already has what they want from ifrit, but that's beside the point...I'm just going to use the numbers.

    Whatever...lets go crazy and say we kept a pace of 2 totems every 5 runs, which is better than we experienced. That's 25 runs for 10. So, if you are blazing through ifrit and being as efficient as possible, you might spend 20 mins per run (5 to kill, 15 cooldown) = 8 players devote 8hrs 20mins to get 1 weapon for 1 person via totems. That's if everyone can stay focussed on this singular goal the entire time!

    I'm not saying that's the average for everyone...obviously it's random. But that's not an uncommon situation. Now in 25 runs, someone is bound to get a weapon drop or more, but it's still a crap shoot on whether those people can use the drops in the first place (may be a dupe, may be for a unleveled class).

    I'd better stop rambling, because this has all been said before, but you guys who have had luck (for yourselves and for others) just need to realize....it doesn't work out for everyone who beats the primals a ton. IT JUST DOES NOT.
    (4)

  2. #2
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    If Ifrit was much harder, I'd agree.

    Actually I miss farming Ifrit, I'm running low on G5 dark matter.

    The totems are fine enough to balance the random rate, IMO.
    (0)
    O . O

  3. #3
    To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.

    This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
    (0)

  4. #4
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Princess_Gaga View Post
    To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.

    This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
    It's not about working for something...it's about working for something and seeing someone to the fight 7 times, win 7 times and get all 7 weapons while you take 500 wins to get yours.
    (3)

  5. #5
    Quote Originally Posted by StateAlchemist View Post
    It's not about working for something...it's about working for something and seeing someone to the fight 7 times, win 7 times and get all 7 weapons while you take 500 wins to get yours.
    Believe in something called luck? Well from my personal experience that's something that I don't have ^.^ and I made emends with it long time ago.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Princess_Gaga View Post
    To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.

    This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
    Some people consider it to be no fun as it is.

    It's pretty clear there are two sides to this argument.
    (5)

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    will the drop rate be 100% sure in every run?
    (0)

  8. #8
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Primal drop rates need to be changed. I don't think it's a good idea to make people grind fights more than necessary.
    (3)

  9. #9
    Well I do understand the frustration of this issue, but I also think that the feedback is good to allow people to let out some steam, but I dont think SE should take futher actions on this issue, I would rather see efforts placed into more game content and work towards the games story.

    game play is always going to be debatable matter, as it largely depends on the audience preseption and gaming background, I mean offense to anyone; but I think the primal fights have become overated at this point, and it only represents a small portion of the gaming experience this game is aiming for.

    Cheers.
    (1)

  10. #10
    Player
    JasonMarkle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    88
    Character
    Mason Jarkle
    World
    Hyperion
    Main Class
    Marauder Lv 90
    Don't understand posts like this. You realize that the current version of XIV is not their priority? I mean they're overhauling the entire game for 2.0. I can understand peoples frustration somewhat, but at the same time see no point in getting irritated with it when everything will change so soon. The year is already about half over. Not only that but most of the stuff about 2.0 is under wraps still, so it's not like they're going to just let this go. Just wait it out and quit QQing over small stuff that only a small portion of the dev team is working on.

    Also, if you're doing PUGs, make the group consistent and try having the same players. Then you can just pass totems to each other and get everyone the weapons they need faster. That way everyone in the group gets what they need a lot faster and can move on.
    (2)

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