I have 0 moogle weps so i cant finish the survey <.<Made up a quick poll on the topic. Take it here.
I fixed it.
7/7 on both ifrit and moogle, got bored of both fights after the first 100 times.
Also people don't like getting drops here in this game, they prefer grinding it out 250+ times for all the weapons.
Server limitations, content extension, etc etc. They should just make it to where totems/nuts are guaranteed drop for every person every fight (assuming the have key item on hand), 10-20 per weapon. I think this would make the content last long enough.
I think each win should give out 1-2 weapons that goes into your loot and you're able to give to others if you don't want it. Though I'm sure we get these horrible drop rates for the weapons because SE are just compensating for lack of content. These bad drop rates give us more of a reason to keep playing.
Sorry, I would like to point out that I got ifrits harpoon and ifrits bow on my first two runs.
See? Then, when you log in you see that message saying to think about your real life... right.
Also, I stopped doing the fight because it is frustrating and not rewarding. I still do content that is fun but that I have acquired all the stuff I wanted in, why? Because there are good memories attached to it, not frustrations.
You are the exception, don't make a rule out of it.
Also, I wish I had been as lucky as you. Now, don't be cocky because you got lucky.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
A better way to extend content would have been to make stronghold/Ifrit/Mog gear meldable and give them high drop rates. People would still run the fights numerous times, but not feel like it was so worthless. It also would give people with all weapons something to do.
they really need to make everyone get the inferno lamp like always if you want a weapon but they also need to make it where each person always get a totem. you would still need 70 wins to get each weapon.
or they just need to clone FFXI's avatar battle reward system, where you win and pick from a list of rewards you can only get one per win and only one time.
Some people seem to ignore that SE did the exact same thing for the 2 new dungeons as well now.
Sure, each chest after final boss has a "guaranteed" drop...but instead of making them a set 2 possible items per chest you get like on Darkhold, they added green common stuff that drops almost everytime AND the blue Darklight gear that roughly drops 1/10 times if not worse. Just think of the amount of runs you'd have to to get everyone their Darklight gear they need.
And unlike Primals, a dungeon run takes roughly 30min(if you go for speedrun <25)...so thats like 2 times as much time invested as on a primal fight with pretty much the same chance to get a darklight equip piece like a primal weapon, prolly worse even...
Like it was said before...SE is well aware of the fact that this loot and drop system is annoying, frustrating and highly unrewarding, but they keep it for exact that reason, cause it makes you go in there two hundred times, which gives them more time to stretch content...IMO still a bad decision...but what can you do...SE is not doing anything because they can't, but because they don't want to...so no point in complaining, as it will change nothing until SE thinks it's ok to "tweak" the loot system.
PS: A 100% drop chance on totem/nut charm would have been sufficient, but they just don't want to...
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