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  1. #1
    Quote Originally Posted by Enma View Post
    Hundreds of people pointed out that Primal drop system is broken, disheartening and annoying. And with 1.21 patch nothing has changed... Today I made 3 runs of Moogle with a new friend who never cleared it, he dropped 2 weapons! I'm still stucked a 1 only weapon after 60+ runs... I'm losing hopes about Primal fights, and don't feel excited at all about Garuda's fight incoming. These things ruin the game experience of players. Please check it!

    P.S.
    People prefer to complain about Anima...
    i dont see a problem with it. drops are not even that bad lol. at least in this game they give you totems for ifrit and nuts for moogle. try playing ffxi's void watch when you do 100+ runs and still not get 1 thing you wanted. and they dont even give you anything to build towards the armor you want like the totems/nuts. Just another person crying about something that isn't that big a deal.
    (1)

  2. #2
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Pim-ptarutaruOdin View Post
    i dont see a problem with it. drops are not even that bad lol. at least in this game they give you totems for ifrit and nuts for moogle. try playing ffxi's void watch when you do 100+ runs and still not get 1 thing you wanted. and they dont even give you anything to build towards the armor you want like the totems/nuts. Just another person crying about something that isn't that big a deal.
    one shitty system is no excuse for another
    (6)

  3. #3
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Well that's great..... I've been passing my totems to other people in order to get them to 5 so that they could finally get an Ifrit weapon and now SE go back on their announcement ><

    /Goes back to farming a billion more tapers
    (2)

  4. #4
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    i like Kinseykinz's idea alot. <3
    (0)

  5. #5
    Player

    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    21
    I dunno, it seems to me that all this drop rate crap harkens back to the days of SNES Final Fantasys, where the way to add game play time was to make players grind exp.

    Look, I'm all for doing Ifrit. Many times. But over 100 times and still only 1 weapon and 8 totems to show for it sucks. I like playing this game, but why do I have to do the same memorized fight so much? It's tedious!

    Phantasy Star Online managed to thrive with only 4 levels (which were randomized) and be new and exciting each run. Can't we learn anything from that? Randomize dungeons so people can't memorize speed run them, or change Ifrit's dash pattern. Maybe if you mix up the battles you can make it exciting each time, and then justify decreasing the weapon exchange rates.

    (OH. And if you DO mix up the battles, fix the latency issue. Nothing sucks worse than being killed by an attack you evaded on your screen only to find out you weren't in a designated "safe spot")
    (1)

  6. #6
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nohmaan View Post
    I dunno, it seems to me that all this drop rate crap harkens back to the days of SNES Final Fantasys, where the way to add game play time was to make players grind exp.

    Look, I'm all for doing Ifrit. Many times. But over 100 times and still only 1 weapon and 8 totems to show for it sucks. I like playing this game, but why do I have to do the same memorized fight so much? It's tedious!

    Phantasy Star Online managed to thrive with only 4 levels (which were randomized) and be new and exciting each run. Can't we learn anything from that? Randomize dungeons so people can't memorize speed run them, or change Ifrit's dash pattern. Maybe if you mix up the battles you can make it exciting each time, and then justify decreasing the weapon exchange rates.

    (OH. And if you DO mix up the battles, fix the latency issue. Nothing sucks worse than being killed by an attack you evaded on your screen only to find out you weren't in a designated "safe spot")
    This. The only challenge left in your fight SE is the god damn latency. Stop pretending it's worth spamming anymore than we already have.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Thaumaturge moogle weapon isn't even worth that effort.

    Ifrit's ok, but don't most black mages run around with a lightning brand?
    (1)

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Thaumaturge moogle weapon isn't even worth that effort.

    Ifrit's ok, but don't most black mages run around with a lightning brand?
    Depends what you are doing the moogle wep is good for stuff that will resist you pretty hard, and it also lets you stack int more easily, instead of having to resort to dbl melds.
    (0)

  9. #9
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    We have still yet to hear any word on making weapons passable via loot list!
    (0)

  10. #10
    Player
    Maleko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Maleko Kekoa
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Heck, one of my good friends is sitting at over 160 wins (talking Ifrit only for this post), zero weapons, and 4 totems the last time we talked about it over a month ago. I'm somewhere in the 20s (do it so rarely that I lost track) with 4 totems so far. But really...160 and zero?

    This woman is not a complainer. She usually logs on, solos a bit or joins random LS parties or helps people out to have fun, and no matter how things are going, she takes it in stride. She'll give you a one liner like "Yeah, X wins and still no weapons" if someone else brings it up, but you can tell it bothers her. Every action can have unintended consequences, and I don't imply that SE intends to crush anyone's spirit in their game supposed to be enjoyed by all, but that's what's happening in this one extreme case at least.

    Why have a system that even allows that type of extreme case? That's what makes me mad. You want people it grind it out, fine...give us a lower drop rate and make these things lootable. This non-lootable drop system is easily the worst idea implemented since the game's launch. I commend SE on most of their updates, but I cannot believe this primal drop system persists. The totem drops are irrelevant...many of that player's friends have attempted to help at times, and that's obviously gotten nowhere.

    Oy, now imagine yourself in her shoes after hearing the totem price will soon be 5 instead of 10, so you will only be 1totem away from a weapon FINALLY.

    Oh...nevermind.
    (11)

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