They said they couldn't do passable weapons which is why most want 1 totem per win.No one is asking for a 1 to 1 ratio. They are asking for either 1. Passable loot so they can pass weapons they don't need/want OR for 1 totem for each clear so they can see progress.
Also just to be clear, if it was 1 totem per fight for each person for a win. And if it took 10 totems to get one weapon. It'd still take one player 70 wins to get 7/7 on ONE primal...that is just a little over 29 hours of CONSTANT playtime if you did every win in 10mins or under (you still have to account for the 15 minute waiting period). So if the average static group did this fight every day for 2 hours, it'd still take them 2-3 weeks to clear depending on how fast they could kill the Primal/how many wipes they had.
And I'd rather do away with the totems/nuts etc. I prefer passable loot, which takes LONGER to get 7/7 even in a static. I figured that out in an earlier post. Basically the passible loot system would take about a month to get 7/7 for each member of a static if they ran the Primal for 2.5 hours every day.
In either case, there's a feeling of 'progress' happening.
Players aren't asking for easy, they are asking for measurable progress.
Also, I was in a ls that took 4 years of Dynamis to get ONE, yes ONE BLM Hat....and it wasn't due to lack of trying/running dynamis. Just stupid luck.
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