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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Antipika View Post
    WoW can do that because they have content and a complete different itemization system than we have on XIV. As of today, Ifrit/Mog weapons are still among the bests implemented in game and it's been a while...

    You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.

    Passing the loot or whatever is again completely irrelevant. The only thing that matters in the end is the probability of having the weapon of your choice. No matter how you improve the system, you modify that value. Could it be :

    - Improved drop rate (weapons and/or tokens)
    - Make it impossible to obtain a weapon you already own (i.e. if you have weapon A, A cannot drop again, the game replaces it with another)
    - Being able to pass the weapon to anyone you want
    - Reduce weapon token cost

    Are DEVs eager to improve that value? No, just not yet.
    Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Firon View Post
    Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.
    Thanks captain obvious. Even the DEV know it is broken. Again stop thinking that game designers are stupid.

    You already killed your proposal with your own post. "I know few ppl who only have 1 job 50". If you make totem drop rate as high as 50%, it still mean 20 runs in average = 1 weapon of your choice. Then what these players will do? Spam Ifrit just for fun? Hardly doubt it, because it's not fun anymore after a while and it just becomes pure grind.

    As for players saying "I did X run and I got nothing" while "Someone else did less runs and got more", that's just basic randomness, as we have with... everything? Some players may succeed at triple meld tier IV materia in one go, while you may fail 50 times before succeeding.

    I'm not trying to defend the DEV, nor I enjoy the current system (done around 70 runs, 1 totem, 1 PUG weapon while my PUG is not 50). But unlike most here I somewhat try to understand the position they're in and why they force players to go through the same content over and over until they can deliver more.
    (1)
    Antipika.
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