Quote Originally Posted by Camate View Post
Previously we made an announcement mentioning that in patch 1.22 we would adjust the exchange rate for items collected from primal battles. As the development team was making adjustments, after giving thorough consideration for balance and other aspects, they have decided to reduce the number of Kupo Nut Charms to 10; however, the number of Inferno Totems will not be reduced and will remain at the cost of 10 each weapon.

We apologize for the change and appreciate your understanding.
It's like the Devs like poking us with sticks...

Camate, I know you're just the messenger, so please take this message back:

Please, for the love of all that is holy, allow us to pass/lot weapons from or loot list just like we can in the dungeons/EVERY OTHER NM. Also, get rid of tokens, they are just a cumbersome un-needed part of the battle.

As I have said before, we can't beat a Primal solo therefore, the reward shouldn't be rare/ex/non-tradable. Let us pass a Moogle Axe to our LS mate who is an awesome Warrior, or give a mercy Ifrit's Lance to the poor Dragoon that has been on 50+ runs with no luck...

As to drop rates: I think it is reasonable for a party who is winning at 90%+ of their battles with a primal to see 1 weapon drop ever 4-5 fights. Keep in mind, we have to collect tapers/keystones...tele to grid to turn in quests (which burns anima btw) and wait 15 mins each clear before we can enter. So 4-5 fights even with 10 min clears=2-2.5 hours a night. So basically, a party of 8 would probably see 1-2 weapons drop a night. It would still take a static of 8 people, on average, just over a month playing 2.5 hours every night to get 7/7 on ONE primal set. There will soon be THREE primals to beat/clear/farm. Seriously, how much longer do we have to play for a wand? (which btw, while we're complaining, Mage primal weapons are 'meh' at best).

Also, this is NOT the way to keep costumers playing your game.