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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pofo View Post
    If you get burnt out easy then maybe MMOs are not for you, you should stick to 1 player games that you can set on easy mode and beat in a single day.
    Yea, tell me at what point do you stop telling people to leave and play something else, considering their are about 10k players it won't be long before you are stood in Ul'dah on your own.

    People always get burnt out from MMO's I did it in 11, I did it WoW and I have done it in this game. I still come back though, you may have worked your ass off to get 6/7 but other have worked much harder and got less.

    Quote Originally Posted by Pofo View Post
    And yet people constantly insist on making it easier, people these days are afraid of a challenge it seems. If you can't get every drop on the first run, surely it needs to be fixed.
    Why can't you be realistic ?, nobody is asking for insta-drops on every F'ing mob.

    It's really annoying when people like you come in here spouting nonsense, pretending to know what people are asking for when you have no frkkin clue.

    Quote Originally Posted by Mireille View Post
    I don't like the drop rate, but this I do not agree with. This very system worked in dynamis for years even with a crappy drop rate, but we need a lot pass system in XIV that allows people to pass what they don't need to those who do. Its the lack of such a system that makes the drop rate so problematic. They should be able to fix it so items from chests go into the loot list, and not directly into inventory.
    Not really in Dynamis many people walked away with armour they didn't have jobs levelled to use it with mainly down to LS favouritism, /random and DKP.

    A system that awards you for your fight a little at a time is the right choice, this way everyone is on equal footing, everyone has to work the same and everyone gets the same chance of the weapon they want.


    Quote Originally Posted by elreed View Post
    in games like WoW (i played it for 2 to 3 years) right after a patch is released you only needed to wait 2 weeks to have everything,
    Anyone going for the highest tier (hardmode) class specific armour in WoW can not get it in 2 weeks, it takes months to farm the tokens and the artifact item to exchange for it.

    Quote Originally Posted by elreed View Post
    If i wanted a game that i can finish in one week or weekend i wouldnt be playing an MMORPG i would be playing an offline RPG
    I don't understand this moronic over exaggeration, if you're going to make a point at least try to bring facts to the discussion. (No MMO is anywhere near completable in a weekend)

    Quote Originally Posted by Kinseykinz View Post
    So how many fights then should one have to do to get the ONE weapon they want? Not 7/7 just one.
    I've already said 100% token, so 10 fight for 1 Ifrit weapon, 20 for Moogle.

    Thats 70 for 7/7 on Ifrit and 140 for 7/7 on moogle.

    When garuda comes out reduce moogle to 10 and garuda can be the new time-sink content at 20.

    Quote Originally Posted by Kinseykinz View Post
    There are 2 sides to this crappy drop rate. (One person in my ls got the weapon he wanted on first win) But, since I can't solo Ifrit or Moogle, the reward shouldn't be a 'solo' reward. The group should decide who gets it, not the game. This is why I think the todem system needs to go. We're adults, we can handle sorting out who deserves what.
    Yup that's like saying I work in real life with other people but they should decide how much I get paid each week, don't be absurd.
    (3)
    Last edited by Jinko; 03-30-2012 at 09:57 PM.