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  1. #11
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    backwards thinking is backwards. That last statement was kind of ???

    people will not complain if they always get a totem every run they do, even if you guys keep the current 10 totems per trade. The point is that people will feel rewarded after beating ifrit -that is, a good useful reward. IT IS NOT FUN DOING THE SAME FIGHT HUNDREDS OF TIMES WITHOUT A PROPER REWARD. Many players have voiced their opinion on this. As "challenging" as ifrit may be, after the 20th kill or so it just becomes tedious work to take him down over and over again for a random low chance to get either a totem or a weapon.

    There has to be a nice line between acquiring these items that doesn't make the process too easy or too time consuming. I am not asking for easy mode, and I'm sure neither is anyone else at this point. What we want is something that makes sense. Don't make it super easy to get a set of primal weapons, but don't make it take over 100 kills either, as this is just a time sink.
    (11)
    Last edited by Nox; 03-30-2012 at 10:23 AM.