At the same time you cant have 100% drop rate on anything though.
To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
At the same time you cant have 100% drop rate on anything though.
To me nothing in a MMO should come easy. You gotta work for it regardless if its a repetitive fight or some long stupid quest.
Even XI had plenty of mobs who drops stuff 100% of the time spew that bs plenty of mmos have 100% drop rates on stuff no one is asking for free hand outs. I'm sure almost everyone in this thread is willing to kill ifrit 20 times if they knew on the 20th kill they was gonna get a weapon.
Ya i suppose. Maybe I just like the thrill of doing these things only knowing that I might get something. Keeps me going back.Even XI had plenty of mobs who drops stuff 100% of the time spew that bs plenty of mmos have 100% drop rates on stuff no one is asking for free hand outs. I'm sure almost everyone in this thread is willing to kill ifrit 20 times if they knew on the 20th kill they was gonna get a weapon.
Did so many fights with my LS to only get 2 weapons. However my drop rate in pug groups was much higher lol. I still do Ifrit even tho Ive had all the weapons for the past couple months tho just to help others.
You're right, but they could think about a more intelligent drop system.
Again with this word "easy". Ifrit's fight is EASY, Moogle fight is EASY and evend Aurum Vale or Cutter's Cry are EASY. Why do you have problems about "EASY" when we talk about a rational drop system. (And with this I mean again that 100% drop rate for Totems/Nuts is not the only solution)
All those fights are EASY (yes that is within its own problem too being easy). Im saying a EASY drop rate to a already EASY fight is mehYou're right, but they could think about a more intelligent drop system.
Again with this word "easy". Ifrit's fight is EASY, Moogle fight is EASY and evend Aurum Vale or Cutter's Cry are EASY. Why do you have problems about "EASY" when we talk about a rational drop system. (And with this I mean again that 100% drop rate for Totems/Nuts is not the only solution)
Example 1:
- Primals drop a U/U craftable item with a drop rate similar to the current one
- This item goes in Loot
- People that need it can receive it
- No duplicates, people can REALLY help each other, ecc.
This is an example of how Square Enix could change Primal drop system without touching drop rate.
Nobody is asking for the complete weapon to drop 100% ...
What we/I want is a sense of progression when we do these fights, I want to feel like every time I win I am one step closer to getting my hand on the weapon that I want, right now it feels more like banging my head on brick wall.
I would be happy even if they removed the weapons from loot pool completely and only had 1 tokens drop 100% every time you killed them. (make the totems non-trade-able)
SE have to sort this loot problem out as people are getting frustrated and adding these fake road block will only turn players away in the long run. (we have had issues with the Primal loot since it was introduced and all Yoshi-p seem's to be doing is singing with his fingers in his ears)
A sense of progression is all I want really, doesn't seem so unreasonable to me.
Last edited by Jinko; 03-30-2012 at 08:05 AM.
Would a pop up message sayingNobody is asking for the complete weapon to drop 100% ...
What we want is a sense of progression when we do these fights, I want to feel like every time I win I am one step closer to getting my hand on the weapon that I want right now it feels more like banging my head on brick wall.
"Good job!! Maybe next fight you will get the drop?"
be good enough?![]()
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
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