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  1. #1
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    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
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  2. #2
    Player
    Wevlum's Avatar
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    Tyler Wevlum
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    Balmung
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    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.

    Also it isn't just 10 minutes. You have to farm the tapers needed and you need an 8 person party. Also fights have a cooldown between re-challenges as well as the fact you need to either anima to Grid between every run or run halfway across the world (this is why to hell with remove anima - although that's another debate).

    And if it was just 10 minutes? It still gets tedious after so many repeats due to the pure luck of drops.
    (0)
    Last edited by Wevlum; 03-21-2012 at 10:36 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #3
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    Quote Originally Posted by Wevlum View Post
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.
    You can get up to 5k exp for any class per fight. That's pretty good incentive, if you really need incentive to help ls mates with these fights. If your 7/7 I don't think your doing pick-up parties?

    I don't think SE should be giving us free stuff everytime we think we have something of value in our inventory, when in truth we don't. If your 7/7 and you have a totem in your inventory it's not valuable to you and SE shouldn't be give seals or gil for it.

    Theres 8 people on a team, its not 7 people helping 1 guy farm weapons and totems. Weapons are rewarded to a player and totems/nuts are rewarded to the team not individual players and should be distirbuted to the people who need them despite who it falls on.
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  4. #4
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    Wevlum's Avatar
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    Tyler Wevlum
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    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    You can get up to 5k exp for any class per fight. That's pretty good incentive, if you really need incentive to help ls mates with these fights. If your 7/7 I don't think your doing pick-up parties?

    I don't think SE should be giving us free stuff everytime we think we have something of value in our inventory, when in truth we don't. If your 7/7 and you have a totem in your inventory it's not valuable to you and SE shouldn't be give seals or gil for it.

    Theres 8 people on a team, its not 7 people helping 1 guy farm weapons and totems. Weapons are rewarded to a player and totems/nuts are rewarded to the team not individual players and should be distirbuted to the people who need them despite who it falls on.
    5k exp per fight is only for jobs 45+ and I doubt many people are taking level 45s into the Ifrit fight (even so, I'd say exping is faster). If you're not 45+ you get around 2k per run which is really not an incentive by itself to go do Ifrit. I also find it weird you assume I'm 7/7 on this and unwilling to help ls mates. If there were incentives to do Ifrit beyond 7/7 then people who are 7/7 would maybe do pickups which would only be a good thing I assume?

    Why shouldn't SE be giving us things for repeating Ifrit that aren't the weapons? They already give dark matter and vampire plant cuttings. You don't give a reason for why they shouldn't do this.

    Finally...everyone gaining at least 1 nut/totem 100% every run = more totems/nuts per person per run than the current passable nuts/totems. Also you assume everyone who does this is doing it in an LS? Are we completely ignoring pickup parties now? If you have a nice ls who's willing to drop everything to spend 10 hours grinding totems/nuts for you that's fantastic but not everyone has that luxury.

    I just wish we could move away from being forced to do content over and over again to a point where we *want* to do things like Ifrit again.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #5
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    Quote Originally Posted by Wevlum View Post
    5k exp per fight is only for jobs 45+ and I doubt many people are taking level 45s into the Ifrit fight (even so, I'd say exping is faster). If you're not 45+ you get around 2k per run which is really not an incentive by itself to go do Ifrit. I also find it weird you assume I'm 7/7 on this and unwilling to help ls mates. If there were incentives to do Ifrit beyond 7/7 then people who are 7/7 would maybe do pickups which would only be a good thing I assume?

    Why shouldn't SE be giving us things for repeating Ifrit that aren't the weapons? They already give dark matter and vampire plant cuttings. You don't give a reason for why they shouldn't do this.

    Finally...everyone gaining at least 1 nut/totem 100% every run = more totems/nuts per person per run than the current passable nuts/totems. Also you assume everyone who does this is doing it in an LS? Are we completely ignoring pickup parties now? If you have a nice ls who's willing to drop everything to spend 10 hours grinding totems/nuts for you that's fantastic but not everyone has that luxury.

    I just wish we could move away from being forced to do content over and over again to a point where we *want* to do things like Ifrit again.
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people in my ls got the rest of thier wepons in under 100 kills.
    (0)
    Last edited by xCid; 03-21-2012 at 11:38 PM.

  6. #6
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    Wevlum's Avatar
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    Tyler Wevlum
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    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people got the rest of thier wepons in under 100 kills.
    Again, if you're in a group of 8 people who are all willing to give you their kupo nut/totems that's fine, not all of us have that luxury.

    If everyone was given a token each run you'd make it so they aren't passable. I think killing Ifrit 70 times is more than enough to get 7/7 and by that point if there was an exchange system you could keep going to get more things if you want *and* you'd be helping people out. Alternatively they could make the weapon drops less mind-numbingly horrible.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #7
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    Quote Originally Posted by Wevlum View Post
    Again, if you're in a group of 8 people who are all willing to give you their kupo nut/totems that's fine, not all of us have that luxury.

    If everyone was given a token each run you'd make it so they aren't passable. I think killing Ifrit 70 times is more than enough to get 7/7 and by that point if there was an exchange system you could keep going to get more things if you want *and* you'd be helping people out. Alternatively they could make the weapon drops less mind-numbingly horrible.
    ...And people would like to play with new people, not just their friends! It's quite difficult receive Totem/Nut from strangers (It's not selfishness^^).
    (0)

  8. #8
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    TirionCrey's Avatar
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    Tirion Crey
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    Gladiator Lv 86
    Quote Originally Posted by xCid View Post
    In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

    Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people in my ls got the rest of thier wepons in under 100 kills.
    You know what I want? I just want a regular drop system like it is common in every game in the world. Don't give individual chests to each participant, make it one chest with 1-2 weapon drops at max, which can be random out of the 7 and let the GROUP decide who is gonna get which weapon.

    It doesn't even have to be 1-2 weapons, it can be like an actual droprate of 20% or so...so 1 weap every 5 kills, but at least you decide who gets it!! That would just be an ordinary drop system like it is common and as it should be. Nothing has to drop 100%, in fact nothing should have 100% drop rate, but IF it drops, let the players decide who get's it...
    (0)

  9. #9
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    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by TirionCrey View Post
    You know what I want? I just want a regular drop system like it is common in every game in the world. Don't give individual chests to each participant, make it one chest with 1-2 weapon drops at max, which can be random out of the 7 and let the GROUP decide who is gonna get which weapon.

    It doesn't even have to be 1-2 weapons, it can be like an actual droprate of 20% or so...so 1 weap every 5 kills, but at least you decide who gets it!! That would just be an ordinary drop system like it is common and as it should be. Nothing has to drop 100%, in fact nothing should have 100% drop rate, but IF it drops, let the players decide who get's it...
    While I agree, 20% drop rate does not mean 1 weapon every 5 kills. It just means each kill you've got a 20% chance which is completely independent of the results of any other kill.
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  10. #10
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    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals.
    Good for you...
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