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  1. #1
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hope we get a dev response on this sometime soon, kinda starting to loose interest in this and don't exactly look forward to moogle if it's similar kind of thing. Yes it should be hard to get the best DD weapon but doing the same thing over and over isn't hard, it's just tedious.
    (1)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #2
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    While I finally got 7/7 on ifrit, I have to agree with the OP. I also understand Antipika's arguement which is, in all likelyhood, completely true. The drop rate still sucks because SE is desperate to keep us using the small amount of content in the game. Darklight gear is also extremely rare to the point it will probably be months before you see complete sets.

    My main issue with drops in this game overall is how enslaved they are to the luck of random number generation. Ifrit weapons aren't "hard to get" because of their drop rate nor is Darlight gear, because someone could luck out and get it run 1 while an extremely good player could go 0/100. If you want it to take 100 wins to get a piece of gear, at least make some type of noticeable progress rather than pure bullshit luck. I thought the Ifrit totems and Moogle nut charms were the answer, except they seem almost as rare as the weapons themselves. Honestly every win should = a totem or charm, as I think 70 ifrit wins is enough damn work in for your 7 weapons.
    (2)

  3. #3
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I think the best option would be to guarantee a Totem/Nut to everyone in the party every win and have 1 or 2 weapons drop 100% go random in the pockets of two lucky guys.

    This way it could take 40 to 70 wins to get all weapons. And 40/70 wins is enough for anyone to be fluent with the battle.

    Yes, this is the key point for me: only people who know the fight so well they rarely make mistakes should be 7/7. On the other hand, once someone knows the fight very well, he will feel stupid doing it again and again and get frustrated.

    So it should balanced.
    (0)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    so call me crazy. i've just spent ~9 hours kicking ifrits ass. 16 wins out of 17 fights with a few spots of taper grinding / looking for reps in between. and all i've gotten is 37 pieces of dark matter and 2 vampire plants. oh and ~78k exp on my weaver lol.

    i do hope they fix the drop rates. it'd be nice to think that in that 10 hours i could have at least gotten enough totems to get 1 weapon.
    (0)

  5. #5
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    I didn't see the problem about Primal drop myself .
    Since over 100 or maybe 200 runs of Ifrit & Moogle I've done to get all 7/7.

    Don't forget that you still got something that called "Totem" & "Nutcharm"
    The game now is easy why you demand it to be easier? I don't get it.

    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    (0)
    Last edited by Mirana; 03-21-2012 at 04:58 PM.

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Mirana View Post
    The game now is easy why you demand it to be easier? I don't get it.
    Asking to fix this horrible drop system, is not asking an easier game... Difficulty is not a matter of time.
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Mirana View Post
    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    Are you for real? You wanna take this already bullshit system and make it actually worse by not letting us trade totems too?! What part of giving totems to others to help them you don't like exactly? Unless you mean each win = guaranteed 1 totem drop for everyone participating. And even then totems acquired by a 7/7 are still wasted.

    And it has ABSOLUTELY NOTHING to do with patience. Having to do the same content hundreds of times does not equal patience. It equals lost brain cells and extremely poor development company-wise. Am I impatient because I complain after beating Ifrit 50 times and getting not even 1 weapon to drop? Really?!

    And just laugh at your "easier game" comment. Ifrit already becomes easy after the first 10 battles. Fixing his drop system has nothing to do with the fight itself or its' difficulty.
    (2)

  8. #8
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mirana View Post
    I didn't see the problem about Primal drop myself .
    Since over 100 or maybe 200 runs of Ifrit & Moogle I've done to get all 7/7.

    Don't forget that you still got something that called "Totem" & "Nutcharm"
    The game now is easy why you demand it to be easier? I don't get it.

    IMO , I demand the Totem not to drop in loot list but instantly into inventory to avoid the give to other players , you guys just have to be more patient.
    Ok lets say reading War and Peace is difficult right? Now, imagine you have to read it 100 times. Is it more difficult? No, because you've already read the book and understand what it's about, you know what to expect, and you don't have to re-grasp the same concepts each time. Is it more tedious to read it 100 times? Yes, yes it is. DIFFICULTY IS NOT THE SAME AS TEDIOUS REPETITION!

    As for drawing out the content and getting people to help others that still need the fight, SE could do a hundred other things that are less soul crushing and demoralising. They could give GC seals with each fight (making primals a method of seal farming), they could add extra drops besides dark matter (DoH/DoL exp manuals, those Hymn stat reallocation items, MATERIA AND CATALYSTS etc), and if they did make the totems 100% drop rate for people who already have 7/7 weapons they could have some exchange system where you can exchange totems for gil/materia/items etc. Point is they can be clever about this instead of it just being tedious.
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  9. #9
    Player

    Join Date
    Dec 2011
    Posts
    8
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    (0)

  10. #10
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.

    Also it isn't just 10 minutes. You have to farm the tapers needed and you need an 8 person party. Also fights have a cooldown between re-challenges as well as the fact you need to either anima to Grid between every run or run halfway across the world (this is why to hell with remove anima - although that's another debate).

    And if it was just 10 minutes? It still gets tedious after so many repeats due to the pure luck of drops.
    (0)
    Last edited by Wevlum; 03-21-2012 at 10:36 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

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