Quote Originally Posted by Raistlin View Post
ok add level sync, but people who has been sync'ed get 15-25% less exp

If this feature if to help your friends, is for that, and if you want to level up faster, go level your level. An exp penalization seems to me a good way to people help their friends but never exploit it like FFXI.

I'm sorry, I don't think this is the way to go. You should reward the player exping at a level lower than theirs to help others out. Giving a 50 an incentive to join a lower level party rather than a 45+ party helps out the lower players, and keeps those lower levels playing longer, as they find it easy to set up a party as all these friendly level 50's just join up whenever they shout.

Why do you want to allow people to help out those lower leveled than them, yet penalize them for doing so?

I wrote quite a bit about this in another thread, but the highlights were this:

Quote Originally Posted by Phobos View Post
..Don't remove all of the boosts gear gives, scale them properly.

One thing that could be done that would truly revitalize low level parties, and even if gear did not work well when synced down so higher level players would feel the need to get level appropriate gear. The singular thing that could make level sync work in this game:

Boost spiritbond rate based on how much lower you're syncing than your actual level, but only with a full party.

Higher level players need a reason to join up with lower levels...

I just don't see the point of Level Sync if there is no incentive for higher levels. I would rather wait for a party in my range than sync down and I think many others are the same way. Even in mog's situation, you'd get bored of it after a while of trying out the new jobs at lower levels, and stop.