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  1. #11
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Jinko View Post
    Its not a data problem, you can flag a players progress with a simple text or XML file.

    Its the same reason why we can pick up only 8 leves at a time, the devs don't' want you to have more than that
    ...Why? What's the dilemma here?
    (1)

  2. #12
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Gramul View Post
    ...Why? What's the dilemma here?
    i think what it is, is that when u take a quest they want you to run to the location or choco whatever then kill or do what needs to, then run all way back and whatever. having the ability to grab them all means you can run into the quest and you just shorten your game time spam in half cause you did half the running around. but screw that, running isn't content.

    also when other mmo's do this again, all the quests are around the zone, also every mob in that zone usually agro's and you need to kill your way there or ninja your way there. in ffxiv it's basically just a very long choco run in a bland environment with no real dangers or worries of death. nothing in this game really is a worry of death.

    also the quests in other mmo's are void after you level out that area, pointless to do, yes side quests in ffxiv have become just as pointless as other mmo quests but in ffxi they all were worth doing just for the story. now they are just kill quests like any other mmo. you just delete them and move onto the next zone. in ffxiv what other zones? plus there's retarded achievements for quests. lots of reasons not to abandon them and just do them.
    (2)
    Last edited by weeble; 03-20-2012 at 05:00 AM.

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