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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80

    Does is DoL/DoH skillset a bit bloated?

    Because, 39 skills for a miner fills all three bar I use and need a 4th somewhere else to get them all. Did not counted the additionals.

    Time for a bit of cleanup?
    (3)

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Not really, you can remove the ones you don't use or are outdated.
    (3)

  3. #3
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Driavna View Post
    Not really, you can remove the ones you don't use or are outdated.
    you just proved OPs point
    (9)

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sciwolf View Post
    you just proved OPs point
    DoL and DoH are not like combat classes. The skills you are going to need varied from level and your general stats.
    (2)
    Last edited by Driavna; 08-25-2019 at 06:05 AM.

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Actually, I do think it could use a little cleanup.

    Lay of the Land, Lay of the Land II, Stealth, Deep Vigor, Truth of Mountains, Luck of the Pioneer, and Unearth III should all just be turned into traits and always be active (Unearth III replacing Unearth II; does this happen already?). Stealth should just make enemies not aggro passively without having to turn it on.

    Ward of the Twelve should just be an action that replaces all of the Wards. Not subbed at the moment so I can't check if that was already done, but I don't think it was.

    Collectable actions should all replace normal actions whenever Collector's Glove is on. This can be achieved through a macro, but that shouldn't be necessary.

    This should effectively remove about 20 actions without actually changing the gameplay.
    (6)
    Last edited by MomomiMomi; 08-25-2019 at 07:08 AM.

  6. #6
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Lay of the Land, Lay of the Land II should just be turned into traits and always be active
    One tells you the nearest node. One tells you the nearest highest level node. Those sound a bit obnoxious to always have on. I only used them when I was getting used to new nodes, or went back for something I forgot where it was exactly.

    I do agree that Unearth 3 should replace 2. It's the same GP cost and it just improves the effect from just a flat 30% to a 30%+ and that could easily be changed into a trait skill upgrade. Right now you could literally have both on your hotbar at once, as well as the Truth skills being trains that are always on.

    I don't think they'd ever change stealth. It's part of how things take just a little bit longer, which is an MMO nature.
    (3)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  7. #7
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Collectable actions should all replace normal actions whenever Collector's Glove is on.
    I like the idea but atm collectable use and normal use have very few common items. Separating them was for that distinction. Collectable is a bit weird when we refused that confirm dialog always gives NQ.


    If they implement this, I want it to behave normal way when we refused to make collectable then it should give maybe higher chance to get HQ.
    (0)

  8. #8
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Actually, I do think it could use a little cleanup.

    Lay of the Land, Lay of the Land II, Stealth, Deep Vigor, Truth of Mountains, Luck of the Pioneer, and Unearth III should all just be turned into traits and always be active (Unearth III replacing Unearth II; does this happen already?). Stealth should just make enemies not aggro passively without having to turn it on.

    Ward of the Twelve should just be an action that replaces all of the Wards. Not subbed at the moment so I can't check if that was already done, but I don't think it was.

    Collectable actions should all replace normal actions whenever Collector's Glove is on. This can be achieved through a macro, but that shouldn't be necessary.

    This should effectively remove about 20 actions without actually changing the gameplay.
    Lay of the land 1 and 2 are things I don't want cluttering my mini map 24/7 so big pass on that, likewise with truth of mountains. Unearth III could replace II but you shouldn't have II in your hotbar to begin with, so it doesn't reduce clutter. I think they said they would rework stealth to work that way while mounted, wouldn't be surprised if it just becomes a trait.
    (1)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Let's not forget Preparation. Not only is it an extra button to push but it can't be activated until you're actually at a node, so you can't just put it into your class change macro.
    (2)
    Error 3102 Club, Order of the 52nd Hour