Just wanna point out for Astral Fire
Damage increase to Fire spells is as follows:
1 stack: 40% increased damage (1.4x)
2 stacks: 60% increased damage (1.6x)
3 stacks: 80% increased damage (1.8x)
Just wanna point out for Astral Fire
Damage increase to Fire spells is as follows:
1 stack: 40% increased damage (1.4x)
2 stacks: 60% increased damage (1.6x)
3 stacks: 80% increased damage (1.8x)
Sure thing. Triple Xeno's cd, make it take up quadruple the GCD and bump it up to a juicy 901 potency so you can show those healers who's boss.
This kind of stuff is what Yoshi-P warned us about in terms of looking at Raw Potency alone.
As others have mentioned, it's what goes into the offensive weaponskill, spell, and ability as well.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
So you looked at the base potency number on Afflatus and made the assumption that it does more damage than BLM's hardest hitting spell. You didn't even take into account Enochian's 15% damage buff (which is required to even build up to cast Xeno) but also ignore the passive damage gain BLM's get from all their spells? Afflatus will never in any situation do more damage than Xenoglossy. You clearly have no idea how either job functions.
They didn't say it does more damage, that's your assumption. The op clarified in a reply that they aren't talking about damage, only potency. They just have a weird irritation about potency number being that high on a healer spell and would rather let you use misery more often at a lower potency for effectively the same total dps just to keep the potency number down.
Guess they haven't seen Dancer's 1500 potency Technical Finish
I don't think the OP cares about all the strings attached to potencies. I think OP simply cares about standalone potency from basically a viewpoint where blm dmg in all regards should be higher than anything any healer has to offer.
It's the kind of nitpicking rant/vent that makes people groan and facepalm in response but hey, people will be people I guess so.../shrug
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Wanna trade Xenoglossy/Foul for Misery then? I'd take that trade in a heartbeat.
Wtf, Healers damage potency doesn't work same as DPS jobs, for example, Glare and Fire IV does have the same potency damage ( 300 ) and gess what?, they don't make the same Damage because Mind and Intelligence don't work equal. Fire IV does A LOT more damage than Glare even with same potency points, ANY DPS Job does more Damage with same equivalent Damage Potency skills in comparison to Healers.
Said that, Xeno has "30 secs" CD while Misery does have "90 secs", you can literally cast 3 Xeno as BLM while you can cast only 1 Misery as WHM.
- 3 Xeno: 2586 Damage Potency.
- 1 Misery: 900 Damage Potency.
- BLM does +1686 Damage Potency over WHM at same time.
Polyglot increase +15% Damage for BLM skills, what brings Xeno for ~862 Dama Potency each, and WHM lost any buff that increase their Damage ( Cleric Stance ).
Take another look to PLD for example, PLD has the highest Healing Skill in the game in potency numbers, it does have 1200 Healing Potency as a pure skill ( 1800 Healing Potency boosted with Requiecast ) and guess what?, who has the strongest heal?.
- PLD's Clemency: 1200/1800 Healing Potency? ( Requiecast boost ).
- WHM's Cure II: 700/840 Healing Potency? ( Temperance boost ).
- AST's Benefic II: 700/840 Healing Potency? ( Neutral Sect boost ).
- SCH's Adloquium: 600/780 Healing Potency? ( Fey Illumination + Dissipation boost ).
PLD does have 500/960 Healing Potency higher the strongest healer skill and yet isn't better, because PLD Healing Potency doesn't work at same as healer, it doesn't mean that isn't fair to PLD has a 1200 Healing Potency skill while the Healers don't have something close that.
Who gives a damn about raw potency?!
I need to use 4 GCDs for that thing, so the actual potency is around 900/4 = 225 which is LOWER than my standard glare cast.
If I don't need the healing from the blue lilies (dungeons, cough) it can actually be a DPS _LOSS_ to use them on single targets.
Add the 90s cooldown to that and you get one mother of underwhelming spell.
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