
Originally Posted by
TcomJ
For MCH main, party buffs are not interesting then don't have it for MCH as you like MCH for that. For many bard players and DNC players they are interesting.
And I don't know what MMO you play where the more jobs they add, the homogenization becomes prominient and job identities fade away.
Ragnarok for example has no problem of that whatsoever. They never have to rework or remove abilities from old jobs and the more new job they add, the more unique and weird they get.
Right now, the only buff people can think of is damage buff in this game that's relevant. Hence, such is the reason why there can be no other kind of buff. We removed TP, though as convenient for some jobs and abilities spamming, there is now less factors for buff to occurs.
The more resource you remove, the less flexibility of stats manipulation and interactions you get.
The game is designed to rely heavily on 1-2 character stats, and buffing any other stats such as say sks for mnk or mch is/was a no no.
But say Ragnarok, you can buff elemental attack, you can buff TP, you can buff agi, str, vit, int, debuff this and that, cast speed, sks, luck all across the board. Even elemental combo is such a thing.
That creates depth and exploration and the emphasis of meta doesn't rely on a few jobs but diversify and spread across the jobs and stats.
And now we have what we call inflation of DPS number and discrimination of meta based on DPS number. Because we remove all these factors, in the end people discriminate the only thing that only matter, DPS.
Even Ragnarok introduces Bard and then Dancer, they never have removed bard abilities for dancers.