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  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Hatstand View Post
    I'd rather have to play GNB/BLM/MNK/WHM or whatever the most powerful jobs in each role are for raiding and be able to mess around with other jobs which have fun and distinct identities outside of raids (and maybe even raid with those jobs in groups that can accept being 5 seconds slower to finish the raid, or clearing a day or two later) than have a choice between GNB1,GNB2,GNB3,GNB4/BLM1,BLM2... etc. If the jobs don't each offer something unique and worthwhile (and I don't consider different animations or weapons unique and worthwhile) then there's no point in having multiple of them.

    That's not to say that balance isn't good, and that we shouldn't try to make sure all jobs are close enough to the same effectiveness to be able to be taken by whatever group, but there have to be limits.
    Instead of there being no point in having multiple jobs, I think the point is to not require you to level multiple jobs. At least in FFXIV it's easier to try another job as you can do all of them with one character, unlike with some other MMORPG. But even then, unless you're someone who like to level all jobs and can switch at will whenever the balance changes, it's still easier for people if they can stick to one job and know that it's always viable. Of course being viable doesn't necessarily mean having to be the same as another job, but depending on how developers decide to approach the matter, I would prefer they err toward all jobs being viable rather than to all jobs being different.
    (3)

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by linay View Post
    Instead of there being no point in having multiple jobs, I think the point is to not require you to level multiple jobs. At least in FFXIV it's easier to try another job as you can do all of them with one character, unlike with some other MMORPG. But even then, unless you're someone who like to level all jobs and can switch at will whenever the balance changes, it's still easier for people if they can stick to one job and know that it's always viable. Of course being viable doesn't necessarily mean having to be the same as another job, but depending on how developers decide to approach the matter, I would prefer they err toward all jobs being viable rather than to all jobs being different.
    I meant there's no point in there being multiple jobs of the same role in the game. If the jobs are "Tank", "Healer", "Caster", "Melee dps", and "Physical ranged dps" then no one needs to level multiple jobs to be able to participate in top content either. And if the differences between the jobs are only cosmetic, then they may as well condense it down to that level.
    (2)