Quote Originally Posted by Shurrikhan View Post
It's not a matter of all or none. It's a matter of how much. And plenty of MMOs have found ways to achieve tighter balance than our DPS have with less homogeneity among them. Homogeneous classes isn't a fundamental or inevitable issue. It's contextual, dependent upon implementation of the exact toolkits and in the tier's fights.

No one is arguing that there shouldn't be anything alike between jobs, only that most jobs should have more distinct, compelling, and cohesive kits than they currently have.
The problem is that it then makes the playerbase do the homogenizing. If you want to raid in GW2/ESO, and you want to be healer, but you're not using X class, Y build or Z gear? You're not getting in. Homogenization will happen one way or the other. Either the devs take a hand in this to limit it so most classes can be taken without fuss, or they don't and then the playerbase causes the fuss and the classes are not wanted or won't be allowed into the content, punishing a small subset of players just for playing their class a specific way, homogenizing everybody into specific builds.