Quote Originally Posted by VictorTheed View Post
On the topic of balance I always thought that if there is this really good job and this really bad job then please don't bring goood job down to be closer to bad job but instead bring bad job up to be closer to good job.

I agree with u on homogenisation, that would suck, when I play DRG I want it to feel a lot different then when I'm playing RDM and the difference not being just melee/ranged, I want it to feel like a new experience and so far for me personally the game achieves that.
the "bring up, not down" is a good mentality, but it doesnt always work.
in fact, its the very reason tanks got so homogonized in the 1st place.
-X% dmg taken style mitigation, rather than +X% stat mitigation led to PLD being way more broken. (Not just simply better than WAR)
they uppwed WAR to match, but this now makes all tanks have to have -X% dmg taken styled mitigation.
Which, in turn, limited uniqueness options in tanks. There's still plenty of options, but SE doesnt seem to notice their pool of options atm.
But none the less, going by basic RPG/MMO standards, this eliminated many options that could have worked for tanks.

sometimes you do need to nerf down to another job.