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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by linay View Post
    I think that would be the potential issue. If a more complex job outputs the same DPS as a simpler job (and this might be subjective as different people work differently and may find different things to be complex, though some things can be universal as well), either people would see no point in taking the more complex job as it would mean higher chance of failure with no extra benefit or it would feel unrewarding to play unless the player is looking for that exact complexity in gameplay.
    This is partly true from an "On Paper" point of view. Why take a 'riskier' job that requires a higher skill floor to play when you can face roll it all the same with an easier job. But it doesnt take into account how players can be. Sometimes players will play the harder class because of aesthetics or because its funner. You might be able to offset it by rewarding a little higher dps overall to the more difficult classes. Not that it should be so substantial that its a must take, but that if you have someoen who can play it that well, that you get the benefit of a bit more dps for your raid. Maybe that job can have a utility that boosts everyone's dps overall by doing it right. It's all a matter of figuring out a way and then balancing it accordingly. It should be fine to have some classes easier to play and some be harder to play. Minor differences in out put with some relationship to input will make things alright.

    It is not always good for classes to be the same difficulty cause that tends to lean more towards having a simpler lower skill floor and easier play style than complexity. And if its to simplistic, it can get boring fairly quick as people reach the skill ceiling with little effort.
    (2)

  2. #2
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vulcann View Post
    the problem is this game is going the WoW route, where as its "raid or die" so of course there is going to be homogenization, because everything needs to be "optimized" for the hardest raids. the best thing for this game would be to give us more options on character advancement.
    The problem is there is not really "the hardest raids" and "other raids"...there's just "raids."

    Progression in this game looks like this:

    Cakewalk everything before Savage <--- brickwall ---> Savage

    There is no fun but challenging content for non min-maxers. Well, Farm Ex mounts...yay

    If there was enough content in different tiers that's worthwhile, no one would care if the top 1% were min maxing and creating metas. But now it's either "play class X or there is no more content for you bc you wont find a party for it" so of course people become frustrated.
    (5)