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  1. #1
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dot21g View Post
    OP, you bring up good and interesting points, many of which I've pondered myself as well. I tend to agree with much of what has already been said by others. Some of my favourite RPGs of all time threw balance out the window and ended up being better for it - Final Fantasy Tactics, to name but one.
    Part of the fun of Final Fantasy Tactics Advance was building some disgustingly broken class combinations, but that's kind of thing you can only get away with in a single player game. If there are broken classes in a multiplayer game, the entire meta shifts around it which will annoy the majority of players because they are being forced by said meta to use the broken classes.

    Quote Originally Posted by Dot21g View Post
    What I mean to say is this: The debate of balance vs. variety in games is a hard enough one already, as the two often come at each other's expense, but with so many classes and people who play them, and subsequently many, many interests at odds with each other, I just think it's the easier and less stressful path for the devs to balance, and thus homogenize, as much as they can, both from a game design and business standpoint. Things like depth, variety and class identiy will necessarily suffer from this, and this is indeed a problem, but I feel that the more discerning player base who favours more depth and variety while accepting a certain loss of balance will always be in the minority.
    Yes, I remember WoW when it was "young" it had tons of class identity and even broken racial stats. It was all so horrifically unbalanced and I still remember the videos made of players who hated it. If you weren't in an optimum spec or class, you were basically worthless and under extreme pressure to just start an alt with the "correct" class. Homogenization fixes this to some extent.

    (5)

  2. #2
    Player
    Dot21g's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    8
    Character
    Nao Inaba
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Edax View Post
    Part of the fun of Final Fantasy Tactics Advance was building some disgustingly broken class combinations, but that's kind of thing you can only get away with in a single player game. If there are broken classes in a multiplayer game, the entire meta shifts around it which will annoy the majority of players because they are being forced by said meta to use the broken classes.
    Yup, the arithmetician in FFT: War of the Lions (can't really speak for Advance here) paired with, well, almost any other class was one such case. The stuff you could do with that class was just... ridiculously broken. Or Cid Orlandeau himself, whom you could basically cheese the rest of the campaign with once you got him, lol. But I digress...

    Anyway, I can't imagine that this is something that any dev truly wants. A player base that is divided into players who just want to play the game and have fun, regardless of meta, or who strongly identify with a certain class or role - and those who enjoy creating broken and OP characters to the point they have an unfair advantage against others. I see where you're coming from, and I agree with you, though I can't help but wonder if it's not also a player base problem (being able to deal with a certain amount of imbalance without having a meltdown, I mean), rather than one that is rooted in the game itself. Lack of balance, as long as it wasn't totally over the top, has never been an issue in single player games, at least to me, so... isn't how players respond to this kind of thing something to consider as well?
    (0)
    Last edited by Dot21g; 08-28-2019 at 07:19 PM.