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  1. #11
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    You can’t design encounters and job mechanics to high specifics when you are capping party sizes to 8. This is the fundamental reason they have to make sure every job in a role can do the same thing and that no encounter requires specific skills from specific jobs.

    The only way you are going to see old style class systems is if the entire game is built non-instanced with non-capped player encounters that allows for loose class compositions.
    (2)
    Last edited by Ladon; 08-27-2019 at 02:32 AM.