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  1. #11
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nariel View Post
    Yeah because having to be carried away by your friend or because those randos pity you is such a nice and compleling felling, nothing like felling totaly useless and unable to carry your own weight because "well too bad your favorite job don't have the toolkit for those bosses"
    I seriously don't understand why I keep receiving those kind of passive aggressive answers. I'm not pointing a gun to any job, I don't want anyone to be left behind, never said or even made an allusion to anything like that. I'm just worried because I feel like the homogenisation process is gutting job identity. I don't know which class you do play, here in the forum I see Archer 80, as you can see i'm registered as Bard level 80: wouldn't you like this job even more if it actually felt like an actual Bard?

    I mean, of course I want every class to be viable and DPS differences not being an issue, but I'd like it even more if every job had a more unique identity. I remind you that probably the thing that got you into playing your favourite job was identity, because at the beginning nobody knows how does it feel or perform in actual end game content.

    edit bc edit: Again, I think (maybe being completely wrong) that there may be a lot of different ways to include job identity in encounter design without making anything mandatory.
    (2)
    Last edited by CapricaLangley; 08-26-2019 at 09:26 PM.