
Originally Posted by
Shurrikhan
Why? There's little to no additional risk to, say, Superbolide over Hallowed Ground when well managed -- save in that it has a shorter duration. Why should we, their party members, be denied these interactions with these idiosyncrasies? Why should those tanks themselves? I'm not about to defend Living Dead's design, but even it is something that I've learned to work around on any healer, saving Aetherflow, Emergency, and Recitation or Excog to burst heal the DRK back up in the last couple GCDs on SCH, holding every other Bene for it on WHM, etc., etc.
Differences, so long as they're not abhorrently designed (e.g. Living Dead), are generally fun to play with and around. Do not reduce jobs to simple reskins, relabels, and re-lores of Tank, Healer, Melee, Ranged, and Caster.