We already have plenty of healing check mechanics. They're just not often in the more casual end of content (eg white hole, photon+eternal darkness, charibdys, hellwind+towers, flare+stack, allagan field).Even you and I are mostly able to make examples based on things we know or remember; let's try to create something new: imagine a mechanic that marks the two tanks during an encounter, with both their health pools being reduced to one HP. Healers, then, have to heal them to full and prevent them to die to a debuff that hits for a set amound of damage every X seconds. If one of the tanks dies, you get a raidwide AoE that can kill the other one, hypothetically causing a second AoE which would lead to the wipe. Et voilà, we have an healer check.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.