Quote Originally Posted by SturmChurro View Post
Personally, I think the dungeon design is fine, however I think they should also add more varied content, or rather, more content in general. The structure is too simple, and more would be better. As it is, it's throwaway dungeon, trial, extreme, savage.
You left out Alliance Raid. They have also added 2 more reoccurring content types Deep Dungeons (PotD and HoH) and Exploration Zones (Diadem and Eureka). Part of the problem with 5.0 is that it really needed to include either a deep dungeon or lvl 80 exploration zone between 5.0 and 5.05.

Making the classes more homogenized is a side-effect of them simply trying to lessen their workload, in my opinion.
More them trying to limit outside design cases based on job differences. I can thing of several cases where problems occurred due to different jobs in the same role not having the same capabilities.