I'm not going to fault people either. It is what it is, but that's the main reason why what jobs you play matter: the players. If all jobs are viable, then it doesn't matter except for player decision to make it matter.This is a very flawed approach. If one job is vastly outperforming another, why should be accept taking the weaker one simply for diversity sake? Case in point, Ninja. There is simply no reason to bring it outside of someone wanting to play it and your group being cool with it. If that happens to be the case, cool. But I'm not going to fault someone for passing when the remaining three melee are vastly superior.




That isn't on the players though. When jobs are this imbalanced, the fault lies squarely on the devs for allowing it to occur. The players are simply taking the jobs which best help facilitate a clear. You can argue Ninja is perfectly viable but when a 20% Monk is better than a 50% Ninja, well...
And just for reference sake. You don't see this happening with the tanks despite Warrior being clearly weaker than its counterparts.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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