I'm not going to fault people either. It is what it is, but that's the main reason why what jobs you play matter: the players. If all jobs are viable, then it doesn't matter except for player decision to make it matter.This is a very flawed approach. If one job is vastly outperforming another, why should be accept taking the weaker one simply for diversity sake? Case in point, Ninja. There is simply no reason to bring it outside of someone wanting to play it and your group being cool with it. If that happens to be the case, cool. But I'm not going to fault someone for passing when the remaining three melee are vastly superior.
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


			
  Reply With Quote

