
Originally Posted by
Acidblood
I don't think this is entirely true…
Taking Eureka as an example, most players checked it out, some enjoyed it, some didn't, but the general feedback seemed to be that while it was OK it was basically just the same old FATE grind, only instanced! Many ideas where put forward to on how to make it more engaging and unique, unfortunately (whether due to stubbornness or simply being too far along to change anything) the developers seemed to ignore all of it and Pagos happened. They did then listen to feedback, and including some ideas of their own (logos actions) created Pyros, which by all reports was a significant improvement. Hydatos was much the same (it seemed a bit rushed) but the inclusion of Baldesion Arsenal proved to be a winner (at least for those that made it that far).
So the community is willing to accept new content, SE just need to get better at designing it (to be useful and engaging), presenting it, and aligning it more with player expectations, which for better or worse does include a certain level of accessibility and approachable difficulty; with the best example of this of course being PotD.
Sadly, I have to agree that the combat system has fallen too far at this point to create anything truly unique and the best we can hope for is perhaps some interesting duty actions or side content (like PotD, Eureka Pyros, or Baldesion Arsenal). I hope I am wrong though, and I hope Yoshida does want to create a path forward that will give FFXIV a bright future (and perhaps a life beyond its main storyline), and that 5.0 has been a wake-up call to the downsides of chasing the illusion that is 'balance'.