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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ladon View Post
    You can’t design encounters and job mechanics to high specifics when you are capping party sizes to 8. This is the fundamental reason they have to make sure every job in a role can do the same thing and that no encounter requires specific skills from specific jobs.

    The only way you are going to see old style class systems is if the entire game is built non-instanced with non-capped player encounters that allows for loose class compositions.
    Surely they can have homogenised gameplay whilst still having unique things for each job though? There’s already good examples of jobs that have a lot of homogenised elements but whose unique traits are just as satisfying (putting aside any balancing issues for now. Dancer has all the standard trimmings of the ranged DPS role but still feels fun to play as a job and not just as a role because of the unique elements it has (like Steps / Improvisation / Curing Waltz).

    Surely they can homogenise gameplay without it coming at the cost of job uniqueness. I mean, there’s more than enough room for them to have both the ‘standard role’ kit and stuff that differentiates the job from others in terms of the number of abilities we have now. I feel like they should try to find some kind of happy medium between the two at the very least

    You’re right that stuff loose class compositions can’t work in FFXIV because of the party design. But at the same time, even if every party is limited to the 2 melee 1 ranged 1 caster paradigm (if that’s what it even is), I feel like they can still make jobs feel different from each other within that restricted paradigm
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    Last edited by Connor; 08-27-2019 at 02:42 AM.