Quote Originally Posted by Disc_Hunter View Post
I don't know if anyone else addressed this point yet, but I'm going to since I'm starting to see a lot of people bring this up: Having every DPS class deal approximately the same damage (i.e. balancing) is NOT homogenization. Period.
Except this definition is incorrect and doesn't apply to the matter: homogenisation happens through giving every class similar tools to achieve the same results. All tanks learning a -30% at level 38 (Vengeance, Nebula, Shadow Wall and Sentinel) is a perfect example of how the homogenisation process works in a MMO. It has nothing to do with the actual rotations, those will (hopefuly) always retain their (small) differences. Homogenisation resides in the loss of enmity control skills, in ranged DPS having a damage reduction CD which doesn't stack (Trobadour, Tactician, Shield Samba), it's hidden in every melee DPS focusing on sustained damage instead of burst windows, in healers having basically the same cooldown set. Homogenisation has a lot to do with the balancing process: in fact, it's a (IMHO dangerous) tool used to pursue balance.