So when the current versions of classes were implemented, I was somewhat sad. The game lost a lot of the sandbox feel on classes. However, I did understand why it was done at the time, and did enjoy most of the changes.
Now that Jobs have been implemented, I think that it leaves a bit more room for the sandbox feeling with classes, so here are a couple of suggestions I feel would benifit the game.
1) Add cross-class traits. (At levels 15, 25, 35, and 45)
-this allows the players on classes to gain some traits of the other classes. This would also allow room for possible implementation of traits like Dual-Wield, which would be limited to a single class with the current system.
-Allows more cross-class specialization, and synergies.
2) Add Job Traits (2 traits, gotten from quests)
-Similar to cross-class actions, where job actions replace half of them, changing to a job could limit cross-class traits to half as well. This means you would have 2 cross-class traits from the limited classes for that job, as well as 2 traits specific to that Job.
-This allows for an easy method of adding traits to jobs, as well as giving more freedom to players
3) Open up some of the class restricted actions to everyone.
This gives player the freedom to build the character they want on the class they want. I'm not advocating for all of the actions to be open to everyone, but there are some that I feel should be accessible to all classes.
-Gladiator: Shields actions should be available on all classes that can wield a shield
-Marauder: Rampage and Berserk should be available on all DOW classes
-Pugalist: Elemental Fists (Earth, Fire) (I was so happy when these we're implemented, but then saddened because they were Pugalist only)
-Lancer: Power Surge, Life Surge
-Archer: Shadowbind
I'm sure there are more that would make sense, but these are the ones that I came up with at a glance.
In FFXI, many of these actions could be gotten through subjobs, which fufilled the same diversification function as cross class skills in FFXIV. I think that this game could use a bit more of the cross-class feeling, as the system is set up to do it better than FFXI, but it currently feels More restrictive in terms of character concept.
4) Opening Up jobs to both classes used in the requirements
-Creates some more versatility, players could go Gladiator/Paladin for more defense, Or Conjurer/Paladin for a more healer-ish paladin.
-And yes, monks totally used staffs, so there is no issue with a spear-wielding monk, it's just not as mainstream.
-The only issue is that it would not work with the way combo actions are set up now, where combos for job actions come from the single base class actions (Though exceptions could be put into the system, as those actions could be put on the bar through cross-class skills)
Read, Review, Suggestions and Commentary Welcome.
Flamers and Trolls will be ignored.