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  1. #39
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    By Halone’s frozen teat, that sure was seven pages o’ pointless pedantics.

    I can’t speak ta the version o’ DRK in Vana’diel too much, not havin’ spent much time there. But it might be interestin’ ta have a tank whose typical cooldowns revolved around debuffin’ to increase their own stats. Imagine fer example, if Delerium instead made yer next Quietus/Bloodspiller reduce damage done by 30% and increase yer own? Instead o’ Shadow Wall and the like, appropriately timed and etc. The problem there is the same reason they scrubbed the ol’ Rage o’ Halone an’ weapon type debuffs, o’ course. Though, it is kinda what they did with Blackity Night, in a way.

    If ya think of it, the 4 incarnation o’ DRK might work well in XIV. Heals are at a surplus to the point that tanks damagin’ themselves for increased power would always be seen as worth. Shite, that coulda even been their version o’ deliverance, increasin’ power at a health cost. Tanks were already killin’ ‘emselves for more damage not long ago. Now that those days’re gone though, the idea holds a bit less weight. Not ta mention the health leechin’ part would be natural, but that’s bitin’ WAR’s kit.
    (1)
    Last edited by D_C; 09-18-2019 at 03:21 AM.