Quote Originally Posted by Izsha View Post
in the always on ultra haste, -damage reduction capped gear, weaponskill rework crazy game that XI is now? Sure. For the 1st oh...say, 15 years of the game? Hell no. Drk became a tank in the twighlight of the game in the same way that all 2handed melee classes became tanks. With -damage taken gear and stupendous damage capabilities built on mega WS buffs, EZ to attain super weapons and buff creeping throughout 20 years of the game. Drk couldnt tank squat for the early or prime years of the game that formed the jobs identity. You gonna tank some IT crabs in Boyada tree? Hell no. Nice humblebrag though.
Anything with / Ninja was a tank in the 75 era. Yes, they could tank some IT crabs in B. Tree, matter fact it was a common strategy to have 1-4 DPS with /nin, a brd, a rdm, or a healer. The DPS would then bounce hate to minimize damage. At level 75 with apoc, DRK could then tank due to the Haste from cata and the fact that it restored health. They were also more than likely tanking anything that was not a HNM due to the simple fact your zerged it down and they put out the most dps. The only reason PLD and RDM were taken to those to main tank by most people was due to the fact that PLD had Ageis and RDM at the time could buff itself and had a stupid amount of Magic defense bonus, because Magic damage and status effects are the two major threats in any fight in FF11. It's also apart of the reason why Rune Fencer is considered an over powered job atm as well. :O