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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    What could DRK have learned from FFXI?

    Since it’s implementation DRK has suffered from an identity crisis. It doesn’t know what kind of tank it wants to be. The parry tank? The magic tank? The mp tank?

    And the main reason I feel for this is, DRK isn’t a tank. PLD has always been the classic shield job, WAR has a history of being a defender who draws attention and counters attacks.

    But throughout the FF series DRK has been a dps, it consumes its own hp to boost its damage dealt. That is DRK’s identity and obviously that doesn’t translate to a tank very well.

    Now, while I’d have been totally on board with DRK being a dps (maybe like a reverse RDM that consumes its own hp to deal extra physical damage then has a casting phase where it drains hp back), it doesn’t mean I was entirely against the idea of DRK as a tank and the reason for that was it’s iteration in FFXI.

    Now, even in FFXI DRK was a dps. BUT it had the ability to tank because of a few factors, however it pretty much gave up its identity as a DRK to perform the tank role. But it was still nevertheless a DRK tank. So I thought, if they take the things that made DRK a good tank in FFXI and played those features up it could work.

    Well, DRK came out and they took exactly none of the things that made DRK a good tank in FFXI. So I thought we could take a look at FFXI’s DRK and see how FFXIV’s DRK could have been made to fit with its toolkit.

    As a dark KNIGHT, DRK had access to heavy armour, this meant it could equip all the stuff PLD could equip, letting it wear gear with increased defence, reduced damage taken basically all the tanky gear.

    In FFXI DRK had a range of black magic spells that let it debuff the enemy while buffing itself.

    First off was bio, a DoT that also lowered the enemies attack power, of course bio is taken in FFXIV but there are other spells this could have been like umbra.

    Next was the absorb line of spells. DRK had access to an exclusive set of black magic spells that let it absorb the enemies stats to enhance its own, for example it had absorb VIT which let it steal the enemy defence while raising its own and absorb STR which let it lower the enemies attack while raising its own.

    And of course, DRK had access to drain and aspir allowing it to steal enemy hp and mp self healing and keeping its mp up to fuel it’s other spells.

    Finally DRK had access to a very powerful spell called dread spikes, a spell that put a shield up on the DRK that when struck absorbed the damage dealt as hp, if the enemy hit the DRK for 500hp the dread spikes absorbed 500hp essentially working as an invulnerability.

    DRK also had access to an ability called blood weapon. Now, in FFXI blood weapon was a much more powerful tool than the version in FFXIV that let DRK really shine as a tank while still utilising all its iconic abilities. What it did was drain 100% of damage dealt as hp, meaning the DRK could use its abilities like souleater and last resort increasing its damage dealt at the cost of hp and defence without worry because the increased damage was refunding the costs through blood weapon. For example souleater cost 10% hp to increase damage dealt by the amount of hp consumed, but thanks to blood weapon it meant that the hp being consumed was being directly refunded through the damage.

    A lot of the tanking applications of these moves are pretty obvious, so it really baffles me how none of them made it into FFXIV. Would a dark magic tank that absorbs enemy power to increase its own not fit a million times better than what we ended up with? Could they not have given DRK a unique kit where it absorbs enemy strength or hp as mitigation through spells instead of traditional cooldowns? How did we get living dead as an invulnerability when dread spikes was there begging to be put in? Could blood weapon and souleater not have been worked in as some kind of dynamic burst phase?

    I’m not saying nothing about DRK works. Repurposing souleater as a hp drain is fitting as an example. I just feel like there was a lot more potential to work with that went unused and DRK ended up feeling more like a rune knight than a dark knight.
    (7)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    dark knight was a tank in FF IV.
    (7)

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    not this again. really.
    (9)

  4. #4
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    DRK could have learned that this isnt FFXI.
    (19)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    FFXI inspiration
    The main problem is that several DRK related skills in FFXI had already been given to other jobs before DRK even existed.
    Reflect damage back ? Vengeance
    Absorb damage as HP ? Bloodbath
    Putting you at risk to do more damage ? Blood for Blood
    etc...

    That's probably why it's hard to keep the iconic identity of DRK.

    On a sidenote, back when tank stance existed, I always thought that Dread Spikes should be the stance of DRK, absorbing and reflecting 20% of damage taken, probably at a higher personal damage penatly.
    Quote Originally Posted by Steelbreeze View Post
    DRK could have learned that this isnt FFXI.
    Instead of that, we learned that we are only DRK in name and have nothing of their identity...
    (3)
    Last edited by Reynhart; 08-24-2019 at 07:16 PM.

  6. #6
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RyuSaarva View Post
    dark knight was a tank in FF IV.
    Except for the part where it wasn't.

    I'm not going to agree or disagree with the OP of this thread here, but I just couldn't ignore this particular little tidbit of misinformation.
    (5)

  7. #7
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cabalabob View Post
    What could I have learned from FFXI?
    That's it's that way ---------------------------------------->
    (1)

  8. #8
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,580
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    You guys are tough.
    (0)
    Warriors are forged in fire. It is the privilege of lesser tanks to light the flame.-
    I was grateful to you for sharing your time with me during those very unstable times. I still remember the dazzlingly bright morning sunlight after a long night.-
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,332
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    But FFXIV isnt FFXI and the inspiration for DRK in FFXIV did not come from XI
    (3)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Absimiliard View Post
    Except for the part where it wasn't.

    I'm not going to agree or disagree with the OP of this thread here, but I just couldn't ignore this particular little tidbit of misinformation.
    Yeah, you are right. The term Heavy Armor Frontliner is a better term for what jobs like Fighter/Warrior, Knight/Paladin, Dark Knight, Samurai, Mystic Knight/Rune Fencer, Dragoon and Bererker were in pre-FF7 Final Fantasies, but many of the duties Heavy Armor Frontliners had were the same as or similar to many of the duties now performed by Tanks.
    (3)

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