In my personal opinion, most battle content preview to Shadowbringers has become very dull with this battle system, since some skills, availably for example at lvl 50, now you have to wait until lvl 71, or have simple disappear with this simplified versions of the jobs
My suggestion is than instead of just simple removing the ability’s, make available lower version of the skills, we already have at full lvl, and make then automatically upgrade at each tear of content, for example a warrior (marauder) at lvl 15 you get skull sunder then at 50 becomes Butcher-block, at 60 Heavy Swing etc.
This way the battle system can continue with the current line than is in place, and don’t smash 3 buttons from level 50 to 80. Or worst form 0 to 80.
You can also make available to chain longer combos, with different results, using the same principle than we have with the PVP battle system, that way it can be solved the problem of need 30 cross bars, and make a little more challenging the mastering of jobs.
Which are your thoughts and suggestions with this battle system?