What you are describing is an entirely different genre of MMO called "action combat".The amount of buttons doesn't really matter. what generally matters is what they do and how they affect the game.
An example of this would generally be oGCDs for DPS classes. generally speaking these do nothing for game play they're just they're to make busy work for players. you could easily remove samurais shinten for example and bake its potency into regular gcd abilities and generally it wouldnt make any difference at all to encounters within the game.
I personally for example find Opera Omnias battle system to be much more engaging than XIVs and typically there you have at most 5 buttons to press.
final fantasy 15 had a fairly engaging combat system and there you had like 4-5..
the problem xiv has isnt in how many buttons it has it's in the way that virtually none of those buttons have any impact on combat itself. a boss won't react any differently if you press 1 1 1 1 1 or 1 2 3 4 5 or 1 3 5 7 9. it makes absolutely no difference to how the fight plays out...
there are some rareeeeee examples where you might actually have an impact a fight by utilizaing a stun or silence but those cases are few and far between.
if you want to fix combat instead ofgiving players more buttons to press. why not make the buttons they have more engaging and actually meaningful.
combat would be muchmore fun if it wasnt just the same old rotation over and over and over again
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