
This is exactly right. Everyone saying they don't see the issue because they have full ranged parties are actually giving great examples of the problem. A melee queuing would have jumped them in the line.It's not in OP's head, it's a system introduced around patch 2.3 that prioritizes a mix of melee and ranged, it does NOT restrict parties to exclusively a mix of melee and ranged.
This means that melee and ranged have each their own queue for every single content in DF. The DF algorithm will check for any DPS from each queue, if one queue doesn't have enough dps then it takes from the second queue again (this is how you end with 3-4 ranged in one party).
The problem is that we have 4 melee and 6 ranged, so most of the time melee queues be shorter than ranged. On top of this dancer will be flavor of the month for a while longer, and this affects the ranged queue even more.
I don't think they can turn off the system just for MSQ roulette.
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