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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    It's not in OP's head, it's a system introduced around patch 2.3 that prioritizes a mix of melee and ranged, it does NOT restrict parties to exclusively a mix of melee and ranged.

    This means that melee and ranged have each their own queue for every single content in DF. The DF algorithm will check for any DPS from each queue, if one queue doesn't have enough dps then it takes from the second queue again (this is how you end with 3-4 ranged in one party).

    The problem is that we have 4 melee and 6 ranged, so most of the time melee queues be shorter than ranged. On top of this dancer will be flavor of the month for a while longer, and this affects the ranged queue even more.

    I don't think they can turn off the system just for MSQ roulette.
    (4)
    Last edited by alimdia; 08-24-2019 at 10:34 AM.

  2. #2
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by alimdia View Post
    It's not in OP's head, it's a system introduced around patch 2.3 that prioritizes a mix of melee and ranged, it does NOT restrict parties to exclusively a mix of melee and ranged.

    This means that melee and ranged have each their own queue for every single content in DF. The DF algorithm will check for any DPS from each queue, if one queue doesn't have enough dps then it takes from the second queue again (this is how you end with 3-4 ranged in one party).

    The problem is that we have 4 melee and 6 ranged, so most of the time melee queues be shorter than ranged. On top of this dancer will be flavor of the month for a while longer, and this affects the ranged queue even more.

    I don't think they can turn off the system just for MSQ roulette.
    This is exactly right. Everyone saying they don't see the issue because they have full ranged parties are actually giving great examples of the problem. A melee queuing would have jumped them in the line.
    (0)