Quote Originally Posted by Zerathor View Post
In bard's case, I think it has more to do with complete unrestrained mobility. Especially now that they also have knockback immunity. Which maybe could be considered difficulty, but I feel raw mobility is more than that when it let's ranged be perfect candidates for bait mechanics and other things while keeping perfect uptime without having to compromise or mix up rotations. Also the utility for damage reduction is superior imo for some fights being that it flat reduces damage taken for the party rather than reduce the bosses damage. That allows mitigation from untargetable sources like p3 titan tumults from big titan, which is pretty nice.

The problem is all range has it. And then all our identity and job specialty and depths are all gone for universalized abilities. The dmg reduction buffs Tactician, Trabador, Defense Samba are the same, they do not work on top of each other.
Also, if difficulties and utilities are such a concern on what a job can do, BLM and SAM should have done more dmg than MNK or DRG by now.

And for the ridiculously low DPS from almost all range dps, range DPS should get more of their own unique specialized buff/utilities abilities or combo of our own. It used to be only bard+DRG combo, but people ask to remove ALL combos but never explore more combos pair for other jobs. It's an easy copped out way for a good RPG.

And the fact that they make bard easier, they make the job more boring and linear...

The reasoning for this kind of balance is all over the place. It's a mess.