Quote Originally Posted by CapricaLangley View Post
Coming from competitive gaming, I have to agree with them. In a perfect world, high skill jobs, classes or heroes should be the ones rewarded the most. Skill ceiling should be on par with potential result, but it's very difficult to balance a game with that in mind, almost impossible i'd say.
No, it’s not hard to balance. Because you would be imbalancing the game.

The problem is you would slaughter your raid scene by reducing the viable jobs to 2 - 3 options throughout the entire playerbase.

You would slaughter the popularity of end game raiding further as accessing raids would become less approachable.

Everyone would roll the same job which will kill diversity throughout the game. Which would again hurt the raiding scene.

This mentality would drive SE to eventually reduce every jobs skill curve to that of a red mage because it’d destroy their end game to such a area they’d have to.