Results 1 to 10 of 10
  1. #1
    Player

    Join Date
    Dec 2018
    Location
    Limsa Lomisa
    Posts
    3

    Balance and difficulty

    Many people tend to use 'difficulty' to play a job as an excuse for their either over the top dps or lack of. Jobs are just designed differently, why should a job being seen as easier do less damage than a class seen as hard? It is just a subjective view point... So why on earth are the red mages left in the dumpster? Because they can res? While monks are given an ok raid buff and at the same time deal a billion of dps. I know it is 'just' a 13% difference between the high and low, but it is enough for some to exclude job choices from raids.

    Why are we using hard or easy as an excuse for imbalance? Let the balance be based on the actual impact of the jobs' group buffs.
    (4)
    Yada yada

  2. #2
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Hocus-Pucus View Post
    Many people tend to use 'difficulty' to play a job as an excuse for their either over the top dps or lack of. Jobs are just designed differently, why should a job being seen as easier do less damage than a class seen as hard? It is just a subjective view point... So why on earth are the red mages left in the dumpster? Because they can res? While monks are given an ok raid buff and at the same time deal a billion of dps. I know it is 'just' a 13% difference between the high and low, but it is enough for some to exclude job choices from raids.

    Why are we using hard or easy as an excuse for imbalance? Let the balance be based on the actual impact of the jobs' group buffs.
    Because people ask for homogenization, all utilities are nerfed, all combos gone, you leave with well, the dps number ditches that does well.

    Who would have thought? Wow people actually discriminate on just DPS number now. Surprise surprise!
    (1)

  3. #3
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TcomJ View Post
    Because people ask for homogenization, all utilities are nerfed, all combos gone, you leave with well, the dps number ditches that does well.

    Who would have thought? Wow people actually discriminate on just DPS number now. Surprise surprise!
    It’s more some people play difficult jobs for the wrong reasons.

    U will see loads of 9 percentile black mages proclaiming red mage is too easy, just as you will see 9 percentile monks say SAM is too easy

    Lots of people tend to look past what they enjoy most in trade to find the “most difficult” in some sorta flex on players and automatically feel their dps needs to be higher. Mostly because they perform said job to such a low percentile they get out dps’d by almost everyone. And take that as the job being the problem.

    Everyone else who doesn’t care for anything but what they love most see the problems in these things happening.

    I defintly do not want 4 of that example of player every time I attempt to pug I’d much rather see someone playing a easy dps competitively then see them struggle til they give up on some high mechanically challenging job that they can’t deal with under pressure.
    (3)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I know difficulty is subjective, but what's ironic is that the high DPS jobs like BLM and somewhat SAM and MCH aren't actually difficult to play. Can't say much about MNK since I don't really play it, but I've been told it's easier, especially with the 5.05 changes giving it basically 50% uptime on ignoring positionals. If DPS was balanced around difficulty, NIN and SMN would be on top since they require the most effort out of every DPS right now, and yet they're at the bottom.

    Even the devs have explained that they don't balance like that.
    (1)

  5. #5
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Drayos View Post
    It’s more some people play difficult jobs for the wrong reasons.

    U will see loads of 9 percentile black mages proclaiming red mage is too easy, just as you will see 9 percentile monks say SAM is too easy

    Lots of people tend to look past what they enjoy most in trade to find the “most difficult” in some sorta flex on players and automatically feel their dps needs to be higher. Mostly because they perform said job to such a low percentile they get out dps’d by almost everyone. And take that as the job being the problem.

    Everyone else who doesn’t care for anything but what they love most see the problems in these things happening.

    I defintly do not want 4 of that example of player every time I attempt to pug I’d much rather see someone playing a easy dps competitively then see them struggle til they give up on some high mechanically challenging job that they can’t deal with under pressure.
    That's true too. But from my bard main perspective, the fact that they give the reason that the more pdps you have the less utility and buff the job should have....then I look at mnk and drg and I'm like that makes no sense.
    But it could be that they think bard is easy so they take almost all of our buff and utility away while mnk kept most of theirs and ended up having more of it than Bard.
    (0)

  6. #6
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by TcomJ View Post
    That's true too. But from my bard main perspective, the fact that they give the reason that the more pdps you have the less utility and buff the job should have....then I look at mnk and drg and I'm like that makes no sense.
    But it could be that they think bard is easy so they take almost all of our buff and utility away while mnk kept most of theirs and ended up having more of it than Bard.
    In bard's case, I think it has more to do with complete unrestrained mobility. Especially now that they also have knockback immunity. Which maybe could be considered difficulty, but I feel raw mobility is more than that when it let's ranged be perfect candidates for bait mechanics and other things while keeping perfect uptime without having to compromise or mix up rotations. Also the utility for damage reduction is superior imo for some fights being that it flat reduces damage taken for the party rather than reduce the bosses damage. That allows mitigation from untargetable sources like p3 titan tumults from big titan, which is pretty nice.
    (0)
    Last edited by Zerathor; 08-24-2019 at 02:46 AM.

  7. #7
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hocus-Pucus View Post
    Many people tend to use 'difficulty' to play a job as an excuse for their either over the top dps or lack of.
    Coming from competitive gaming, I have to agree with them. In a perfect world, high skill jobs, classes or heroes should be the ones rewarded the most. Skill ceiling should be on par with potential result, but it's very difficult to balance a game with that in mind, almost impossible i'd say.
    (1)

  8. #8
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    You're assuming that this is the intended balance... MNK got a huge buff in 5.05 and DRG has been over-tuned since the start, so they are hardly jobs to compare to.

    In the case of BLM vs. RDM vs. SMN it's a bit more difficult to quantify as BLM DPS can vary depending on the encounter due to movement / mechanics / co-ordination, though you could say the same for RDM. RDM and SMN also bring Raise, the value of which is highly variable. RDM has Embolden, SMN has Devotion, whereas BLM only has its pDPS...

    Which brings me to the counter point: If ‘difficult’ (or 'pure') jobs are not more rewarding then you end up with the opposite situation where they are excluded (due to risk of low performance).

    As TcomJ said, this is what happens when you strip every job down to the point they are only measured by their DPS (and design encounters where DPS is ultimately the only thing that matters); i.e. DPS will literary become the only thing that matters and even minor differences will be seen as a huge imbalance... which is not to say all jobs are currently balanced; some are clearly not; but unless there is shift in design to the point where jobs are valued for more than just their contribution to the parser there will be no end to the measuring contest.
    (2)

  9. #9
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CapricaLangley View Post
    Coming from competitive gaming, I have to agree with them. In a perfect world, high skill jobs, classes or heroes should be the ones rewarded the most. Skill ceiling should be on par with potential result, but it's very difficult to balance a game with that in mind, almost impossible i'd say.
    No, it’s not hard to balance. Because you would be imbalancing the game.

    The problem is you would slaughter your raid scene by reducing the viable jobs to 2 - 3 options throughout the entire playerbase.

    You would slaughter the popularity of end game raiding further as accessing raids would become less approachable.

    Everyone would roll the same job which will kill diversity throughout the game. Which would again hurt the raiding scene.

    This mentality would drive SE to eventually reduce every jobs skill curve to that of a red mage because it’d destroy their end game to such a area they’d have to.
    (1)

  10. #10
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zerathor View Post
    In bard's case, I think it has more to do with complete unrestrained mobility. Especially now that they also have knockback immunity. Which maybe could be considered difficulty, but I feel raw mobility is more than that when it let's ranged be perfect candidates for bait mechanics and other things while keeping perfect uptime without having to compromise or mix up rotations. Also the utility for damage reduction is superior imo for some fights being that it flat reduces damage taken for the party rather than reduce the bosses damage. That allows mitigation from untargetable sources like p3 titan tumults from big titan, which is pretty nice.

    The problem is all range has it. And then all our identity and job specialty and depths are all gone for universalized abilities. The dmg reduction buffs Tactician, Trabador, Defense Samba are the same, they do not work on top of each other.
    Also, if difficulties and utilities are such a concern on what a job can do, BLM and SAM should have done more dmg than MNK or DRG by now.

    And for the ridiculously low DPS from almost all range dps, range DPS should get more of their own unique specialized buff/utilities abilities or combo of our own. It used to be only bard+DRG combo, but people ask to remove ALL combos but never explore more combos pair for other jobs. It's an easy copped out way for a good RPG.

    And the fact that they make bard easier, they make the job more boring and linear...

    The reasoning for this kind of balance is all over the place. It's a mess.
    (0)

Tags for this Thread