Quote Originally Posted by Hocus-Pucus View Post
Many people tend to use 'difficulty' to play a job as an excuse for their either over the top dps or lack of. Jobs are just designed differently, why should a job being seen as easier do less damage than a class seen as hard? It is just a subjective view point... So why on earth are the red mages left in the dumpster? Because they can res? While monks are given an ok raid buff and at the same time deal a billion of dps. I know it is 'just' a 13% difference between the high and low, but it is enough for some to exclude job choices from raids.

Why are we using hard or easy as an excuse for imbalance? Let the balance be based on the actual impact of the jobs' group buffs.
Because people ask for homogenization, all utilities are nerfed, all combos gone, you leave with well, the dps number ditches that does well.

Who would have thought? Wow people actually discriminate on just DPS number now. Surprise surprise!