Quote Originally Posted by KanameYuuki View Post
We AST mains who have played more than 2k hours on the job understood how each card had a place and use (because more content outside of savage raids exist), and "useless" cards were necessary for whole the system itself
I cannot stress this point enough. Balance fishing was a thing because of the 20% damage iteration it had at one point; it was just too good and outweighed the other cards. Cardplay became a lot better after the Spear change (along with Balance nerf) and I never hesitated to burn Balance if it wasn't the card I was looking for at a given time. Personally I found all cards useful, timing and order of acquisition were more important to me than what the actual cards I was getting. Not everything has to directly influence damage; if my card eased my teammate's rotation (AHEM, 150% Arrow on BLM), then it was worth it.

This "Balance or bust" mentality is the reason why we have this new system now and I find it very unfortunate. It feels very pretentious and lacklustre; damage buff ability on 30s cd would've achieved the same thing.