The old system was way better, and bole was really useful during progression because it gave me time to think and breath, apply dots, apply regen, dps, benefic I, et cetera at a more comfortable pace than what is basically now multiple stone vigil clones because tank have zero difficulties controlling aggro which has made wall to wall pulls worse.

Raise a party member = tank dies
Use sleeve draw = tank dies
Cast benefic I = tank dies
Heal another party member = tank dies
a Tank actually walks out of an AOE = rare

Bole actually changed the whole flow of combat. The current system is just not designed for most of the content in the game, and is basically designed for eight+ player instances as a dedicated co-healer (raids, trials, extremes, savage). It's feels so miserable to play this class without it's entire kit atm because some of it's more essential abilities are locked into the higher levels