It's good for a raider standpoint, but outside that, nah.None of the original cards were useless. While some were more situational and dependent on party composition, there were numerous cases where I made use of every single one. If someone was fishing for balance, that was a player problem; not a design one.
There is nothing superior about the new system, nor can it be salvaged. Damage-only is incredibly boring; it lacks actual strategical input. I spend more time looking for seals/Arcana conversion than I ever did trying to get a particular buff I wanted with the old cards. Single card deployment is exceedingly cumbersome, especially on controller. There's also the issue of how this change completely and utterly butchers both the storyline for AST and its core lore. The same goes for removal of the time stretching with Celestial Opposition and Time Dilation.
For those of you that actually prefer the new cards: I genuinely question if y'all ever played AST long enough to understand what made the old system better.
Therefore the job is gutted into a Balance bot and is boring.
Don't really care for the Savage related crap I keep getting. I just wish the job was fun again.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

