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  1. #1
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    While it certainly works better and is much more predictable for raiding and such it sure is boring as hell to use now. Bored me to the point I don't feel like playing AST much nowadays.

    At this point I don't get why we even have cards at all. Might as well cut the fat, remove all the abilities tied to them and just give us a straight up DPS boost ability with a card animation. Not like there's anything special to the cards or any decision making that we didn't have before. It's just busybody work now.
    (11)

  2. #2
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Shalan View Post
    While it certainly works better and is much more predictable for raiding and such it sure is boring as hell to use now. Bored me to the point I don't feel like playing AST much nowadays.

    At this point I don't get why we even have cards at all. Might as well cut the fat, remove all the abilities tied to them and just give us a straight up DPS boost ability with a card animation. Not like there's anything special to the cards or any decision making that we didn't have before. It's just busybody work now.
    That's the point of AST change and specially this expansion, it is all about raiding as its main standpoint and focus, just look at so many stupidly annoying "can only be used in combat" skills, a pain in the ass for normal content, but this was all for raids. Most of the positive comments will always mention more consistency for raids, and from a personal experience the AST I've encountered and asked about the changes, they all mention they do casual content and hate the hell out of the new cards.

    The funniest part from all of this? Healers are balanced, healers are fine for raiding yet AST raid numbers are abysmal, and which classes used to have the same problem? Good numbers yet low player count? MNK and MCH, because they were not fun to play.

    Quote Originally Posted by Nikolas_Wolfe View Post
    For those of us who do main them, (I main AST) we understand the underlying reasoning and new rotation changes since we adapt to them more heavily than casual players.
    We AST mains who have played more than 2k hours on the job understood how each card had a place and use (because more content outside of savage raids exist), and "useless" cards were necessary for whole the system itself, we understand the underlying reason that this change is nothing more but to cater to the hardcore raiding scene and especially the WoW refugees.


    Unfortunately this system is here to stay at least until 6.0 when they ruin healers further and release the 4th healer just as yet another re skin of WHM. Is this new card system the worst creation on human history? not at all I'm happy a lot of you like it, heck I know I can have a decent time with it after 5.05, but it could have been for the 4th healer, I just find this a slap in the face the reasons behind it for all of us who used to enjoy the old system.
    (11)
    Last edited by KanameYuuki; 08-25-2019 at 05:02 AM.

  3. #3
    Player
    Aeducan's Avatar
    Join Date
    Jun 2017
    Posts
    71
    Character
    Kaho Saionji
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KanameYuuki View Post
    We AST mains who have played more than 2k hours on the job understood how each card had a place and use (because more content outside of savage raids exist), and "useless" cards were necessary for whole the system itself
    I cannot stress this point enough. Balance fishing was a thing because of the 20% damage iteration it had at one point; it was just too good and outweighed the other cards. Cardplay became a lot better after the Spear change (along with Balance nerf) and I never hesitated to burn Balance if it wasn't the card I was looking for at a given time. Personally I found all cards useful, timing and order of acquisition were more important to me than what the actual cards I was getting. Not everything has to directly influence damage; if my card eased my teammate's rotation (AHEM, 150% Arrow on BLM), then it was worth it.

    This "Balance or bust" mentality is the reason why we have this new system now and I find it very unfortunate. It feels very pretentious and lacklustre; damage buff ability on 30s cd would've achieved the same thing.
    (11)

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