Quote Originally Posted by rachcouture View Post
None of the original cards were useless. While some were more situational and dependent on party composition, there were numerous cases where I made use of every single one. If someone was fishing for balance, that was a player problem; not a design one.
None of the original cards were useless, in content such as the DF where people would make mistakes. They were useless in content where you were expecting high level play. Bole/Ewer/Spire should never have had to be played on your group. If they were required, mistakes that could have been prevented were happening.


Quote Originally Posted by rachcouture View Post
There is nothing superior about the new system, nor can it be salvaged. Damage-only is incredibly boring; it lacks actual strategical input.
The strategical input is knowing when to use your cards, and on who - not drawing your cards. Lining up a card with something like trick attack, or using cards/divination during burst phases is the key.

Quote Originally Posted by rachcouture View Post
I spend more time looking for seals/Arcana conversion than I ever did trying to get a particular buff I wanted with the old cards.
This makes me think 2 things are happening then:
1. With the old system you didn't care what cards you drew, as long as you got to use them

or

2. You aren't using your full kit.

It's easy to get full seals, and another set with your current kit, and be able to give Lady/Lord for the next minute and a half.

Quote Originally Posted by rachcouture View Post
Single card deployment is exceedingly cumbersome, especially on controller.
Can't say anything about controllers, since I don't use one, but you can easily plug a mouse.keyboard into your PS4, if that is what you are using.

Quote Originally Posted by rachcouture View Post
There's also the issue of how this change completely and utterly butchers both the storyline for AST and its core lore. The same goes for removal of the time stretching with Celestial Opposition and Time Dilation.
This isn't about the lore, it's about the gameplay.

Quote Originally Posted by rachcouture View Post
For those of you that actually prefer the new cards: I genuinely question if y'all ever played AST long enough to understand what made the old system better.
Ah yes, No True Scotsman.