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  1. #15
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mikhaill View Post
    You get what? 4/6/8 depending on seals now?
    So card up, you get what you get, and that's it.
    There's no re-rolling for anything (Minus cards that you wanna give out), seals are RNG and cannot be changed.
    Divination pops in the 2 min mark, there's your AoE balance.
    It's just now in a skill every 2 mins.
    These changes would pretty much kill AST in high level content. AST already suffers, and thankfully got the healing buff, but I really don't see AST being used with your suggested changes.

    You basically want to gut the classes card system to make sure no one can try to roll for other cards, and want to gut the seals so no one can try and get the correct seals.

    I'm also going to assume with this you want to revert to the old Lord/Lady cards, which were awful compared to how they are now.

    All you're doing is gutting the class because you hate that people don't like rng.

    Honestly, fishing for seals is awful and takes too much time.
    What are you even talking about? Fishing for seals is EASY currently.

    Quote Originally Posted by Dyvid View Post
    The problem is/was the 1/2 the card where considered worthless and the mechanics encouraged fishing for buff.

    To fix "useless" cards you need to either have cards buff a role (tank, healer, dps) or buff a job or rather the attributed that effect that jobs (STR, DEX, INT, MND, Tenacity).

    To fix fishing, you make the AST just play the card that comes up by removing or adding longer cooldowns on things like redraw and undraw. Just play the cards no matter what comes up. You could change sleeve draw to pull the card you want every 180s and even add an ability that would either double or half the value of the card.

    The only way AST can work as an RNG / Gambler job though is if you add raid utility to SCH and WHM. Where as those jobs would be a sure thing, AST would have stronger buffs because it's not always guaranteed.
    Really that would just leave STR/DEX/INT cards be worth it, depending on what you have on your team. If they target classes (tanks/healers/DPS) DPS cards would be fished.

    If you want to fix the role selection cards they need to be % based with DPS getting the least, tanks getting second lowest, and healers getting the most out of the card.
    (2)
    Last edited by Hash_Browns; 08-24-2019 at 04:20 AM.

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